Moving to v1.0.00
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Nash wrote:When will true Doom fog (software style) be implemented in GZDoom?
I have no idea. This needs time and that's something I rarely have in sufficient amounts.
And I guess if the warp2 shaders don't work for my computer, true Doom fog wouldn't also? If that is the case, then...
Damn. :/
True Doom fog requires shaders. The formula cannot be properly emulated in GL without them.
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I was wondering what was going on. My Radeon 9700 can run Quake 4's fragment programs, but ir apparently can't run the programs needed for the WARP shaders...
and older versions of GZDoom mentioned running GLSL in hardware mode, soo...
Wait, my bad. The shader fixes for 1.0.01 fixed the problem. Didn't realize that I hadn't updated, lol.
and older versions of GZDoom mentioned running GLSL in hardware mode, soo...
Wait, my bad. The shader fixes for 1.0.01 fixed the problem. Didn't realize that I hadn't updated, lol.