Moving to v1.0.00

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Moderator: Graf Zahl

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Graf Zahl
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Post by Graf Zahl »

Yes, with 1.0.0 they won't (due to another bug.) Wait for the next version, due tomorrow.
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Enjay
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Post by Enjay »

Here's an odd one. Not a huge problem, I suppose, but definitely odd. When I start 1.0.00 (with the new dll - not sure if it happened before) for a fraction of a second I see the TITLEPIC upside down before seeing it normally.
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Graf Zahl
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Post by Graf Zahl »

That's odd indeed. I don't get such an effect.
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Post by Enjay »

It's fairly easy to see the first time you start, but once the game is cached, it's on screen so briefly it's really hard to spot.
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Post by Nash »

I am experiencing what Enjay is describing too. For a split second, the title screen looks upside down.

With old DLL. Haven't tried the new DLL.

My video card is a GeForce 4 440MX 128MB.
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Post by Deathlike2 »

Graf Zahl wrote:No. I want to restructure the fog handling first so that I can better switch between different fog shaders.
Could you elaborate on that?
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Post by Graf Zahl »

What's there to elaborate? I'd like the ability to do different fog modes (like true Doom fog, radial fog or something in between.)
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Post by Deathlike2 »

Never mind.
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Post by Nash »

When will true Doom fog (software style) be implemented in GZDoom?

And I guess if the warp2 shaders don't work for my computer, true Doom fog wouldn't also? If that is the case, then...

Damn. :/
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Graf Zahl
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Post by Graf Zahl »

Nash wrote:When will true Doom fog (software style) be implemented in GZDoom?

I have no idea. This needs time and that's something I rarely have in sufficient amounts.
And I guess if the warp2 shaders don't work for my computer, true Doom fog wouldn't also? If that is the case, then...

Damn. :/

True Doom fog requires shaders. The formula cannot be properly emulated in GL without them.
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Post by Deathlike2 »

Hopefully the shader based fog will work on ATI cards properly...
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Graf Zahl
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Post by Graf Zahl »

Good question. I have already heard some horror stories concerning ATI and GLSL.
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Post by Nash »

Boohoo for me. :/

I need to build a new gaming rig soon... wish I had more time to do so.
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Post by Shinjanji »

I was wondering what was going on. My Radeon 9700 can run Quake 4's fragment programs, but ir apparently can't run the programs needed for the WARP shaders...

and older versions of GZDoom mentioned running GLSL in hardware mode, soo...


Wait, my bad. The shader fixes for 1.0.01 fixed the problem. Didn't realize that I hadn't updated, lol.
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