1.0.08

News about GZDoom.

Moderator: Graf Zahl

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Graf Zahl
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Post by Graf Zahl »

Tormentor667 wrote:New features? Important Changes?

Too much to list. Get the source and read through rh-log.txt beginning from 3. April. That list includes several issues ported back from GZDoom to ZDoom though.
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BlazingPhoenix
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Post by BlazingPhoenix »

Editing built-in game actors is fun, thank you Graf :D.
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Tormentor667
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Post by Tormentor667 »

Silver Sonic wrote:Editing built-in game actors is fun, thank you Graf :D.
WTF?
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BlazingPhoenix
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Post by BlazingPhoenix »

Go look in GZDoom.pk3 with XWE and scroll down to the very end, you'll find something very interesting. :D
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Nash
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Post by Nash »

things.h.txt?

So like... how can I use this? It does look interesting but I can't seem to figure out how to actually make use of this.

So does this mean I can actually use DECORATE to modify Player and Blood, among other things?
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Graf Zahl
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Post by Graf Zahl »

things.h.txt is an include file for FraggleScript.
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Tormentor667
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Post by Tormentor667 »

The real interesting things by now are the doomarmor.txt, doomartifacts.txt and so on... still waiting for doommonsters.txt so you can actually change the behaviour of original doom monsters directly with the DECORATE files?! :)
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Graf Zahl
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Post by Graf Zahl »

Sorry, not without being able to export the associated code as well.
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Post by Nash »

Silver Sonic wrote:Editing built-in game actors is fun, thank you Graf :D.
What on earth was he talking about, then?
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TheDarkArchon
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Post by TheDarkArchon »

I think he was editing GZDoom.pk3's DECORATE files
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Post by CSonicGo »

I have already found a decorate bug that wasn't there before. I was running doom3 weapons mod and I get "}=" is not valid.
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Graf Zahl
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Post by Graf Zahl »

}= is not valid. Where is it?
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Tormentor667
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Post by Tormentor667 »

When do we get the new version Graf? What do you think?
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Graf Zahl
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Post by Graf Zahl »

When it's done.
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Post by Psycho Siggi »

Damn 3D Realms for making that standard! :P
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