1.0.14
Moderator: Graf Zahl
- The Ultimate DooMer
- Persecution Complex
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- Cutmanmike
- Posts: 482
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- Graf Zahl
- GZDoom Developer
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The Ultimate DooMer wrote:Makes no difference to my crash
*reverts to 1.0.04 again*
I can't fix your crash with the information you provide. It's simply not enough. If you want to release your project something has to be done about it. It's highly likely that the error you experience originated in one of ZDoom's changes so the chance is high that your WAD won't run with ZDoom as well.
Is there any chance you can let me take a look at it?
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Wrong sky on episode3 at REQUIEM.WAD (map26 for example)
My change log for 2.2.6.29 explains the problem
Or it's made purposely in zdoom. I don't known.
My change log for 2.2.6.29 explains the problem
Or it's made purposely in zdoom. I don't known.
- Graf Zahl
- GZDoom Developer
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Too bad. ZDoom's texture management is different and can't handle this easily. The first texture in a TEXTURE1 lump is always marked invalid and the sky code just looks for a valid texture - which this one isn't. But it can fall back on the original one which is also being processed.
IMO not worth fixing. This is a one-time bug not seen anywhere else so far.
IMO not worth fixing. This is a one-time bug not seen anywhere else so far.
- solarsnowfall
- Persecution Complex
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- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
- Cutmanmike
- Posts: 482
- Joined: Sat Sep 03, 2005 23:34
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact: