1.0.17
Moderator: Graf Zahl
- Nash
- Developer
- Posts: 1226
- Joined: Sun Sep 25, 2005 1:49
- Location: Kuala Lumpur, Malaysia
- Contact:
I've tried installing the 84.21 drivers that Enjay mentioned in the other thread but GZDoom STILL won't start.
I'm uninstalling and installing the drivers the proper way - un-install current drivers, restart Windows, install newer (or older) driver, restart Windows.
This is starting to get very frustrating. Other GL games work!
I'm uninstalling and installing the drivers the proper way - un-install current drivers, restart Windows, install newer (or older) driver, restart Windows.
This is starting to get very frustrating. Other GL games work!
- solarsnowfall
- Persecution Complex
- Posts: 363
- Joined: Fri Aug 05, 2005 8:51
- Eriance
- Posts: 150
- Joined: Wed Mar 29, 2006 19:36
- Location: Everywhere and nowhere
- Contact:
- J-Dub
- Posts: 69
- Joined: Sat Apr 22, 2006 19:00
- Location: Illinois
- Contact:
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
- Eriance
- Posts: 150
- Joined: Wed Mar 29, 2006 19:36
- Location: Everywhere and nowhere
- Contact:
-
- Posts: 34
- Joined: Fri Jul 07, 2006 1:35
- Location: 66 Exeter Street
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
- J-Dub
- Posts: 69
- Joined: Sat Apr 22, 2006 19:00
- Location: Illinois
- Contact:
- TheDarkArchon
- Posts: 1000
- Joined: Wed Jul 06, 2005 11:58
- Location: What's that fucking smell
- Contact:
The actor replacement was in 2.1.2. However, 2.1.2 had a serious bug in it so it ws shortly replaced by 2.1.3:J-Dub wrote:Theres not any real features added in 2.1.4 anyway. In 2.1.3 there was actor replacement which alone was worth upgrading for. I was going to ask about updating to 2.1.3 because of that but I saw somebody had already beat me to it.
Randy wrote: Changes
* Sounds can be specified by full path now in SNDINFO and S_SKIN.
* Decorate replacement is more universal.
* Added NecroMage's submission for bitwise/shift assignment operators for ACS. (Requires ACC 1.42.)
* Changed PlayAttacking2 to always use the melee state instead of different implementations per player and hard coding it to MissileState+1. Also changed PlayAttacking for the HereticPlayer to use the same animation as PlayAttacking2. Now the special handling for Heretic in the FireWeapon functions can be removed.
Fixes
* Due to the player class inclusion A_NoBlocking never called NoBlockingSet for monsters.
* PlayerStartItem created a duplicate of the item's class name before converting it into an FName.
* When a non-player tried to play a player sound it tried to access the actor object as a PlayerPawn.
* The check for no skill menu was incorrect when a custom player class menu was present so instead of starting the game specific skill menu it always started Hexen's.
* S_ClearSoundData cleared PlayerClasses instead of PlayerClassLookups.
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
- TheDarkArchon
- Posts: 1000
- Joined: Wed Jul 06, 2005 11:58
- Location: What's that fucking smell
- Contact: