1.0.19 finally released

News about GZDoom.

Moderator: Graf Zahl

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MartinHowe
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Post by MartinHowe »

OK, here's what happens:

Brick is the ONLY corrupted color.
Issuing gl_flush from the console does NOT correct it, even after restarting GZDoom.
This is true of both 1.0.19 and 1.0.19a
lemonzest
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Location: Nottingham, UK

Post by lemonzest »

Thanks Graf, problems fixed here except the Video Menu. what was the problem with the other things? (likes to know :P)
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Graf Zahl
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Post by Graf Zahl »

Apparently ATI's driver doesn't store texture clamping information as GL demands it (i.e. separate settings per texture) I don't know how, but something in the texture management must have changed to make this appear this frequently.
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Blade Nightflame
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Post by Blade Nightflame »

I'm gonna try out the test version, but rest assured, it does not only happen on ATI drivers. Using a (atleast decent for HL2..) NVidia GeForce 5900 FX, it's the same corrupt crap.

EDIT: While the majority of the black lines are gone, I can still see it even with the test version, and why do a few things have to be blurry with no texture filtering? :s
CSonicGo
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Post by CSonicGo »

ROFL

You're all having the problems I've been plagued with for years!

GL texture clamping is ridiculous, and it's not very well supported!

You have solved the tiling lights problem with RECENT CARDS with this new test version, Graf Zahl. my S3 card just might work with gzdoom now
too.
lemonzest
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Location: Nottingham, UK

Post by lemonzest »

Yeah even with the test release (Set to Quality) i still see some faint blacklines around scaled graphics
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Nash
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Post by Nash »

I just tried 1.0.19a (the test version).

A) The funky lighting errors are gone. Yay.

B) The "brick" text colour appears corrupted.

C) There are STILL some artifacts for the menu graphics. Not as terrible as 1.0.19 though.

D) The console text that says "Map 01: Entryway" is coloured weirdly also.

Keep up the good work. =)

Hardware: nVidia GeForce 4 MX 440
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Nash
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Post by Nash »

Oh crap. Looks like I'll have to temporarily revert back to 1.0.18.

GZDoom's reporting assloads of "invalid texture data" in my projects' texture wad. It won't even run. =/

I'm trying to find what the real problem is...

EDIT: At first I thought it was just my eyes, but upon closer inspection, I notice that the sprites are all blurry as f#@k! Turning on filtering makes it look really muddy.

Even with filtering turned off, the sprites appear to have been blurred.
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Vren Lyet
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Post by Vren Lyet »

Just played some wad with the new 1.0.19a version and the dynamic lights are okay now, but there's something terribly wrong with the sprites.

Some sprites are scaled somewhat and cut off (see screenshots).

Notice the cut off skull of the revenant in shot1.png.
Notice the revenant fireball in shot2.png.
Notice the cyberdemon, the megasphere, the plasma rifle and the incoming rocket in shot3.png.
Also notice that this is not the case with ALL sprites: the green torches for example are alright (also shot3.png).

That's quite irritating... ;)
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shot1.png
shot1.png (138.06 KiB) Viewed 5453 times
shot2.png
shot2.png (148.05 KiB) Viewed 5452 times
shot3.png
shot3.png (175.83 KiB) Viewed 5452 times
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Alter
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Post by Alter »

Vren lyet you met this scaling problem TOO!? I was playing fear_key.wad when i fought cyberdemon that problem happened! I thought it's nearly impossible to reproduce this bug
CSonicGo
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Joined: Sun Apr 02, 2006 3:35

Post by CSonicGo »

I was fighting cacodemons today, but they were cut in fourths and were firing 1/4th of their fireball. is this what hell is like with a meager budget? or is this a SPRITE DRAWING PROBLEM :P
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Alter
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Post by Alter »

I think more things are messed up!
lemonzest
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Post by lemonzest »

i also noticed the sprite scaling problem when i was playing dib20d.wad (drown in blood) some sprites where cut up, and others were bigger than they should be!!.
DoomWarrior
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Post by DoomWarrior »

Not to be rude but, how the fuck can you release a new version and pretty much destroy everything :lol: i just tried it and i felt like punching the screen :shock: please release a new version, take your time just please fix everything! again not to be rude but you seem to be lying when you say oh it works fine on my system.

P.S: Remember to fix Stretched Skies lol
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Graf Zahl
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Post by Graf Zahl »

This doesn't happen to me. The reason: My graphics card supports non-power-of-2 textures and with those the error doesn't show. Something must go wrong when the engine tries to decide how to handle such textures.
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