1.0.24

News about GZDoom.

Moderator: Graf Zahl

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solarsnowfall
Persecution Complex
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Post by solarsnowfall »

Kick ass! Thanks Graf.
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Cutmanmike
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Post by Cutmanmike »

Glad to see you haven't given up on GZDoom! At last I can get back to work on certain things.

If only Randy would release a new version. At this rate people are just going to migrate over to GZDoom for the new features.
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Graf Zahl
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Post by Graf Zahl »

We had the same situation 1.5 years ago. And I thought things have changed... :?
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Cutmanmike
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Post by Cutmanmike »

Maybe it's for the best eh? I can't see why ditching ZDoom for the same thing plus regular updates and extra features is a bad thing (other than it doesn't work for people with ancient computers who refuse to upgrade).
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Graf Zahl
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Post by Graf Zahl »

Except for the fact that several projects are 'for ZDoom' and cannot use the new features.
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BlazingPhoenix
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Post by BlazingPhoenix »

Which is a completely illogical argument for them, since GZDoom basically IS ZDoom aside from the OGL renderer. :?
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Eriance
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Post by Eriance »

Graf Zahl wrote:Take a look at the ZDoom Wiki. It's all listed there.
Oh, already up. Thanks.
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Shinjanji
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Post by Shinjanji »

KingofFlames wrote:Which is a completely illogical argument for them, since GZDoom basically IS ZDoom aside from the OGL renderer. :?
GZDoom has a software renderer, though. And it can still use 3D floors (even if they are invisible in SW mode)
lemonzest
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Post by lemonzest »

thanks, great build :)
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KeksDose
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Re: 1.0.24

Post by KeksDose »

Finally, great build! Thanks, Graf. This port rocks! :D
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