A new version is out!
This release is mostly there to address some issues I encountered while running GZDoom on Windows Vista. Of course the few new features that had been added to ZDoom in the mean time have been added as well.
Last but not least I did a rewrite of the shader code for texture warping. Hopefully this will eliminate the weird effects when dynamic lighting is used with these shaders.
1.0.25
Moderator: Graf Zahl
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
-
- Posts: 34
- Joined: Sun May 13, 2007 13:34
- TheDarkArchon
- Posts: 1000
- Joined: Wed Jul 06, 2005 11:58
- Location: What's that fucking smell
- Contact:
- Enjay
- Developer
- Posts: 4723
- Joined: Tue Aug 30, 2005 23:19
- Location: Scotland
- Contact:
Seems good so far - and I haven't managed to get the shader strangeness yet. I don't see a mention in the readme files of the ENDOOM problem being resolved - but I assume it has been seeing as how that was a condition of release that was mentioned before.
I take it there is still no way to force a damage type on the rail gun?
I take it there is still no way to force a damage type on the rail gun?
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
- Tormentor667
- Stronghold Team
- Posts: 3555
- Joined: Sun Nov 13, 2005 23:15
- Location: Germany
- Contact:
- Nash
- Developer
- Posts: 1226
- Joined: Sun Sep 25, 2005 1:49
- Location: Kuala Lumpur, Malaysia
- Contact: