1.0.30 released

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Moderator: Graf Zahl

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Graf Zahl
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1.0.30 released

Post by Graf Zahl »

The latest version is out!

Again, this one updates to the latest ZDoom SVN revision (currently 666 ;) ) so all the new ZDoom features like SBARINFO, TEAMINFO and DECORATE extensions are in.

Also new: Screen wipes are finally working in OpenGL mode! However, I was only able to test this on one computer with Windows Vista running so I can't guarantee that it will work properly for everyone.
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Azure Agony
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Post by Azure Agony »

GREAT!!! I'm running to download it! :)
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Azure Agony
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Post by Azure Agony »

YEAH!!!! My weapon custom labels works now!!! :D Great thanks Graf!!!
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Post by Mike.Reiner »

Muahahahahaha. More GZDoom to quench my thirst.
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KeksDose
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Re: 1.0.30 released

Post by KeksDose »

Graf Zahl wrote:The latest version is out!

Again, this one updates to the latest ZDoom SVN revision (currently 666 ;) ) so all the new ZDoom features like SBARINFO, TEAMINFO and DECORATE extensions are in.

Also new: Screen wipes are finally working in OpenGL mode! However, I was only able to test this on one computer with Windows Vista running so I can't guarantee that it will work properly for everyone.
ZDoom and GZDoom are evil :mrgreen:

Also, I love how the burn wipe style looks... I almost forgot about it :)
Tested every style, all worked fine for me (:
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ChupaReaper
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Post by ChupaReaper »

SBARINFO and TEAMINFO... weapon lables, I haven't heard of these, I must investigate... I like what I'm hearing so far... I hope SBARINFO is what I think it is (status bar setup...)

EDIT: TEAMINFO seems pretty self explanatory; I can also say that I run Windows Vista with an AMDX2 cpu and NVidia 7 series gpu and your screen wipes work to perfection!
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BlazingPhoenix
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Post by BlazingPhoenix »

Alright! Been waiting for this for a long time. :D
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Nash
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Post by Nash »

Nice release Graf. Just one small nitpick. gl_billboard_mode doesn't have a menu option...
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MR_ROCKET
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Post by MR_ROCKET »

Everything seems to work fine, nice work! - well for the most part;)
I'v ran into a problem with ANIMDEFS/warping flats compared to the previous Gzdoom version. The flat will warp properly in the previous version but now the warp flat looks different?, like only 1/2 of a 64 unit texture is being used, the other half seems to show up as nothing or noise.
Though I have the feeling it's something Zdoom specific in this case.
Can somebody verify this plz?
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Enjay
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Post by Enjay »

MR_ROCKET wrote:Can somebody verify this plz?
http://forum.drdteam.org/viewtopic.php?t=2982
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lizardcommando
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Post by lizardcommando »

Awesome stuff. My mod works in GZDoom again. :)
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Post by OdinM1 »

Thanks, Graf!
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Nash
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Post by Nash »

Any chance of a bug fix patch release within the next few days?
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