1.0.30 released
Moderator: Graf Zahl
- Graf Zahl
- GZDoom Developer
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1.0.30 released
The latest version is out!
Again, this one updates to the latest ZDoom SVN revision (currently 666 ) so all the new ZDoom features like SBARINFO, TEAMINFO and DECORATE extensions are in.
Also new: Screen wipes are finally working in OpenGL mode! However, I was only able to test this on one computer with Windows Vista running so I can't guarantee that it will work properly for everyone.
Again, this one updates to the latest ZDoom SVN revision (currently 666 ) so all the new ZDoom features like SBARINFO, TEAMINFO and DECORATE extensions are in.
Also new: Screen wipes are finally working in OpenGL mode! However, I was only able to test this on one computer with Windows Vista running so I can't guarantee that it will work properly for everyone.
- Azure Agony
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- Azure Agony
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- KeksDose
- Stronghold Team
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Re: 1.0.30 released
ZDoom and GZDoom are evilGraf Zahl wrote:The latest version is out!
Again, this one updates to the latest ZDoom SVN revision (currently 666 ) so all the new ZDoom features like SBARINFO, TEAMINFO and DECORATE extensions are in.
Also new: Screen wipes are finally working in OpenGL mode! However, I was only able to test this on one computer with Windows Vista running so I can't guarantee that it will work properly for everyone.
Also, I love how the burn wipe style looks... I almost forgot about it
Tested every style, all worked fine for me (:
- ChupaReaper
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SBARINFO and TEAMINFO... weapon lables, I haven't heard of these, I must investigate... I like what I'm hearing so far... I hope SBARINFO is what I think it is (status bar setup...)
EDIT: TEAMINFO seems pretty self explanatory; I can also say that I run Windows Vista with an AMDX2 cpu and NVidia 7 series gpu and your screen wipes work to perfection!
EDIT: TEAMINFO seems pretty self explanatory; I can also say that I run Windows Vista with an AMDX2 cpu and NVidia 7 series gpu and your screen wipes work to perfection!
- BlazingPhoenix
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- Nash
- Developer
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- MR_ROCKET
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Everything seems to work fine, nice work! - well for the most part;)
I'v ran into a problem with ANIMDEFS/warping flats compared to the previous Gzdoom version. The flat will warp properly in the previous version but now the warp flat looks different?, like only 1/2 of a 64 unit texture is being used, the other half seems to show up as nothing or noise.
Though I have the feeling it's something Zdoom specific in this case.
Can somebody verify this plz?
I'v ran into a problem with ANIMDEFS/warping flats compared to the previous Gzdoom version. The flat will warp properly in the previous version but now the warp flat looks different?, like only 1/2 of a 64 unit texture is being used, the other half seems to show up as nothing or noise.
Though I have the feeling it's something Zdoom specific in this case.
Can somebody verify this plz?
- Enjay
- Developer
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http://forum.drdteam.org/viewtopic.php?t=2982MR_ROCKET wrote:Can somebody verify this plz?
- lizardcommando
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- Nash
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