1.1.05

News about GZDoom.

Moderator: Graf Zahl

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Graf Zahl
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1.1.05

Post by Graf Zahl »

The official download is back!

Here's the latest version. This updates to the very latest ZDoom and adds a few lighting features for the GL renderer that hopefully help while playing darker maps.
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Logan MTM
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Post by Logan MTM »

Well!
I'd just config my controls and test my onw project!
That's what happen when the camera moving:
ImageImage

And this, was a reflexive Floor. Are no more.

ImageImage

Miss i something?
So as you read this know my friends I'd love to stay with you all.
Please smile when you think of me. My body's gone that's all...
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Enjay
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Post by Enjay »

This looks like it could well be related to some bugs that have been fixed recently. The most recent SVN version (r225) addresses these and seems pretty good to me so far.

http://svn.drd-team.org/
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ChupaReaper
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Post by ChupaReaper »

Here's an issue I'm now getting, due to me having similar problems I'm gonna assume that this also isn't a bug, more a question, so I'm gonna post it here.
For pickups I use Inventory.Icon in decorate for their icon, but since this update, GZDoom complains it can't find the icons where there names are larger than 8 digits.
So Inventory.Icon "Haste" works,
Inventory.Icon "LightWave" says: Icon 'LightWave' for 'CWavesofLight' not found.
What do I do to fix this? I've tried:
Inventory.Icon "Graphics/Crests/LightWave.png" (the solution to my sound issues in SNDINFO)
Inventory.Icon "LightWave" having
Define LightWave 28 28 in a HiResTex lump.

It obviously fixes when I shorten the name, but this can become very bad due to how many icons I have and how similar some of their names are.
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Graf Zahl
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Post by Graf Zahl »

Texture names cannot be longer than 8 characters. That's the current limit of the texture manager. If you use longer filenames they get truncated.
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Jive
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Post by Jive »

Graf wrote:The official download is back!

Here's the latest version.
Where?!? :P

HERE

:D

Many great thanks, Graf !!!
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