The new version is out!
The most important addition is FraggleScript so have fun to play some Legacy WADs with it.
Go to the Downloads section to ge it!
Edit: 0.9.5 is out! This fixes the first round of FraggleScript bugs I got reported.
v0.9.5!
Moderator: Graf Zahl
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
- Soultaker
- Posts: 219
- Joined: Fri Sep 02, 2005 8:26
- Location: Capping some zombies Gangsta Style.
- Contact:
I can not run it at all. I was able to set it to Software mode through the menu but the thing is that you took out the auto-revert code that was in 9.2. With out that code GZDooM does not default to Software mode at all upon startup. I know you like and revere OpenGL but please be aware that not everyone has a 3D card. The port sadley defaulted back to OpenGL after I exited it. I was looking forward to trying High Tech Hell 2.
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
You couldn't play that with software mode anyway. The 3D-floors are only visible in OpenGL.
I didn't take out the auto-revert. I only relaxed the conditions for successful initialization. If it gets an accelerated OpenGL context it will use that. This was necessary to make it work on older cards that can handle OpenGL but not all the features I originally requested.
I didn't take out the auto-revert. I only relaxed the conditions for successful initialization. If it gets an accelerated OpenGL context it will use that. This was necessary to make it work on older cards that can handle OpenGL but not all the features I originally requested.
- Cutmanmike
- Posts: 482
- Joined: Sat Sep 03, 2005 23:34
So they're just invisible on software mode? Heck i'm keeping away from that then.Graf Zahl wrote:You couldn't play that with software mode anyway. The 3D-floors are only visible in OpenGL.
I didn't take out the auto-revert. I only relaxed the conditions for successful initialization. If it gets an accelerated OpenGL context it will use that. This was necessary to make it work on older cards that can handle OpenGL but not all the features I originally requested.