To coincide with today's release of ZDoom 2.4.0 here's the latest GZDoom release.
Major new features:
- Monsters can no longer get stuck in each other.
- Generalized version of A_BishopMissileWeave and A_CStaffMissileSlither, called A_Weave
- portals can be defined with linedefs, like in Eternity.
- Major improvement of portal robustness. All geometry lying between the camera and the portal is now discarded before being rendered so there's far less restrictions in defining a portal's layout. (OpenGL only!)
Major fixes:
- replacing puffs now gets recognized properly when checking the damage type
- the options menu no longer gets cut off by the screen borders
- moving a sky viewpoint now is interpolated properly (see Daedalus MAP21's intro for an example)
- Hexen's Flechette-Grenade now gets thrown properly when viewing up or down.
GZDoom 1.4.0 released
Moderator: Graf Zahl
- Graf Zahl
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- Rachael
- Developer
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Re: GZDoom 1.4.0 released
Pardon my ignorance, but ZDoom released to 2.4.0?
Anyway, yay on the new release!
Anyway, yay on the new release!
- Graf Zahl
- GZDoom Developer
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Re: GZDoom 1.4.0 released
Yes, it did. But Randy didn't post a news item about it. Just check the downloads page.
- Logan MTM
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Re: GZDoom 1.4.0 released
Nice start 2010!
So as you read this know my friends I'd love to stay with you all.
Please smile when you think of me. My body's gone that's all...
Please smile when you think of me. My body's gone that's all...
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Re: GZDoom 1.4.0 released
Indeed! Thanks again for your hard work Graf! (and Randy too ofc)Logan MTM wrote:Nice start 2010!
- RaVeN
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Re: GZDoom 1.4.0 released
Thanx for Zdoom and GZdoom developers, great work. Happy New Year )))