v 0.9.8

News about GZDoom.

Moderator: Graf Zahl

Locked
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

v 0.9.8

Post by Graf Zahl »

Due to a crash that happens when using particles and 3D-floors at the same time I had to upload a fixed version. There are no new features here.
User avatar
Cutmanmike
Posts: 482
Joined: Sat Sep 03, 2005 23:34

Post by Cutmanmike »

Question: Does crouch have skin support?
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

It doesn't even have sprite support yet. I just squish the regular player sprite and to be honest I don't know how much work I am going to invest here. Since there are no default sprites this could get extremely messy.
User avatar
Cutmanmike
Posts: 482
Joined: Sat Sep 03, 2005 23:34

Post by Cutmanmike »

Did you ever try that zdoom someone made before? It had the same crouch code and sprites and skin support. DoomFU wasn't it?
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

No source, no help. Which means I'd have to do it all from scratch.
User avatar
Hobbs
Posts: 61
Joined: Sun Aug 07, 2005 22:15

Post by Hobbs »

... I think what cutman means is, it has crouching player sprites to look at (and they should come in the wad).
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

I'f stiii have to code it from scratch. And player sprite handling is very, very messy.
User avatar
Psycho Siggi
Posts: 96
Joined: Thu Jul 07, 2005 19:45
Location: South Africa

Post by Psycho Siggi »

Those crouch skins can also be found in the zduck.wad that comes with ZDuck from Enjay's Overlord.
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

I have them. The sprites aren't the problem. The coding is. The player sprite handling code is not the prettiest stuff and I first have to get an overview what is required. But that is low priority right now. First the feature must work.
User avatar
Soultaker
Posts: 219
Joined: Fri Sep 02, 2005 8:26
Location: Capping some zombies Gangsta Style.
Contact:

Post by Soultaker »

"cough"steal*cough* the code from Edge.
User avatar
TheDarkArchon
Posts: 1000
Joined: Wed Jul 06, 2005 11:58
Location: What's that fucking smell
Contact:

Post by TheDarkArchon »

EDGE's too different from the other ports to make much use of it's stuff. Shame, since there's at least 1 use for the NOZBUFFER flag in EDGE.
User avatar
Soultaker
Posts: 219
Joined: Fri Sep 02, 2005 8:26
Location: Capping some zombies Gangsta Style.
Contact:

Post by Soultaker »

Yea figures since the Edge Team likes doing things that are out of the norm in the Source Port sector. Their crouch code WOULD be perfect but if only they would keep things simple.
Locked

Return to “News”