v 0.9.9
Moderator: Graf Zahl
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
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- Snarboo
- Posts: 469
- Joined: Thu Jul 07, 2005 2:35
- Location: space station base of the UAC
I think giving the user either two seperate keys, as Enjay suggested, or having an option in the menu to switch between toggled and untoggled would be best. Anyway, I think this is the first version of GZDoom I'm going to test out. :)
Edit: What about a speed slider for crouching? At the lowest setting, the speed of crouching would be the default, which might be a quick drop or a medium one. On the highest setting, you would crouch instantly.
Edit: What about a speed slider for crouching? At the lowest setting, the speed of crouching would be the default, which might be a quick drop or a medium one. On the highest setting, you would crouch instantly.
- DoomRater
- Posts: 397
- Joined: Tue Jul 19, 2005 4:14
- Location: Programmer's Room, talking to Will Harvey
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A toggle command is fine. You can always make a hold version using keybindings:
Alias +crouch (insert command for crouching here)
Alias -crouch (insert command for crouching here)
I am assuming that a toggle means that you press the button once and it crouches, then press it again and it goes back up.
Alias +crouch (insert command for crouching here)
Alias -crouch (insert command for crouching here)
I am assuming that a toggle means that you press the button once and it crouches, then press it again and it goes back up.
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I can't figure it out yet but it annoyed the hell out of me when it did (I run windows 98).Nuxius wrote:It stole my wad file associations, without even asking! Argh!@#$#$&*!!! Heh. (thank goodness I know my way around Windows and was able to take them back)This goes double for editors, especially DeePsea (not starting any rants here though).