GZDoom 1.8.3 released

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Graf Zahl
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GZDoom 1.8.3 released

Post by Graf Zahl » Sun Jul 28, 2013 9:46

A new version has just been released.

The most notable change is the ability to display sprites on the cheat (IDDT)- automap.
Other changes include:

- A_BFGSpray now can use the FOILINVUL flag on the BFGExtra actor.
- Player.UseRange property
- string table access for A_Print family.
- damage type specific extreme death and crash states.
- A_Light can now use negative light offsets in GL.

Fixes include

- new compatibility settings for some maps
- fixed some damage type checks for type specific death states

Due to some ISP related problems I cannot upload the new version to my server so please download it from the attachment to this post until the problem gets fixed.
Last edited by Graf Zahl on Fri Dec 04, 2015 22:20, edited 1 time in total.

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Re: GZDoom 1.8.3 released

Post by Tiger » Mon Jul 29, 2013 20:21

Great news!
Nicholas "Tiger" Gautier

"Don't Dream It, Be it" - Tim Curry, Rocky Horror the Picture Show

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Re: GZDoom 1.8.3 released

Post by Enjay » Mon Jul 29, 2013 20:58

Indeed. Thanks very much for keeping official releases as up to date as possible with the new features.

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