GZDoom 2.0.02 Third beta release

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Moderator: Graf Zahl

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Graf Zahl
GZDoom Developer
GZDoom Developer
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Joined: Wed Jul 20, 2005 9:48
Location: Germany

Re: GZDoom 2.0.02 Third beta release

Post by Graf Zahl » Sat Sep 20, 2014 9:59

I can't do anything about it. That polyobject is badly constructed, because there's no space for it to go in so it again overlaps with the outer texture of its sector. Too bad that even such a demo map fails to do it right. :(


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