GZDoom 1.8.7 released

News about GZDoom.

Moderator: Graf Zahl

Locked
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

GZDoom 1.8.7 released

Post by Graf Zahl »

This is the final update for GZDoom 1.x, bringing it to the latest state of ZDoom.

This release is done for the sole reason that GZDoom 2.x requires OpenGL 3.0 support, so that users of older hardware (which should slowly disappear from the market) have one last chance to get the latest ZDoom features.

Future development will continue in v 2.x only.
Last edited by Graf Zahl on Fri Dec 04, 2015 22:22, edited 1 time in total.
Zhadoom
Posts: 57
Joined: Tue Sep 02, 2014 16:06

Re: GZDoom 1.8.7 released

Post by Zhadoom »

Hello Mr Graf!

First of all: Many thanks for yoor work! :cheers:

Is version 1.8.7 intended to run on WinXP? Actually it refuses to run on my old XP machine, which, however, worked fine with 1.8.6.

On Win 7 it looks all right... :D ... except for the musicchanger... but that's a ZDoom bug anyway. :D

zhd
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Re: GZDoom 1.8.7 released

Post by Graf Zahl »

Ah, damnit! That CMake project always unsets the compiler toolset and they still haven't managed to integrate this important option into their GUI.
User avatar
De-M-oN
Posts: 12
Joined: Mon Nov 04, 2013 18:53
Contact:

Re: GZDoom 1.8.7 released

Post by De-M-oN »

Someone reported already somewhere that the hq scaler extremely degraded in quality.

It had an awesome quality with 1.8.2

Now I updated to this 1.8.7 version and the bad surprise came up - the hqx4 scaler is aliased and ugly :(

Why that happened? Can you change it back that it works like in 1.8.2 again? I loved the hqx4 scaler - it did an awesome job, but here - it is so damn ugly :( :(
So ugly that I downgraded back to 1.8.2 :/

If you can change it back to its original behaviour it would be very appreciated.
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Re: GZDoom 1.8.7 released

Post by Graf Zahl »

It's already fixed in 2.x.

This was caused by replacing the old windows exclusive inline assembly version with a C algorithm which appears to be broken somewhat.
EpicCrafter1
Posts: 3
Joined: Sat Jan 10, 2015 5:35

Re: GZDoom 1.8.7 released

Post by EpicCrafter1 »

They say life is cruel, the same goes for time. It goes too fast when you have fun, and goes too slow when things are boring or painful.
I appreciate your work, but this is where my pc's lifespan is coming to a close, as it is even being left behind by Doom...Well, at least I still have zandronum....right? (I give it a year or two)
ficarra1002
Posts: 2
Joined: Sat Jan 16, 2016 22:51

Re: GZDoom 1.8.7 released

Post by ficarra1002 »

Where is the download??
Blue Shadow
Global Moderator
Global Moderator
Posts: 308
Joined: Sun Aug 29, 2010 6:09

Re: GZDoom 1.8.7 released

Post by Blue Shadow »

The latest versions are available here: http://forum.drdteam.org/viewtopic.php?f=23&t=6482
ficarra1002
Posts: 2
Joined: Sat Jan 16, 2016 22:51

Re: GZDoom 1.8.7 released

Post by ficarra1002 »

Don't want the newest version. My laptop doesn't support OpenGL 3.0.
Blue Shadow
Global Moderator
Global Moderator
Posts: 308
Joined: Sun Aug 29, 2010 6:09

Re: GZDoom 1.8.7 released

Post by Blue Shadow »

That's what 1.8.10 is for.
Dan The Hedgefox
Posts: 1
Joined: Mon Feb 22, 2016 5:36

Re: GZDoom 1.8.7 released

Post by Dan The Hedgefox »

My computer can't run opengl 2, can you please put this version back up?
Edward-san
Developer
Developer
Posts: 197
Joined: Sun Nov 29, 2009 16:36

Re: GZDoom 1.8.7 released

Post by Edward-san »

What GPU do you have?
User avatar
Gez
Developer
Developer
Posts: 1399
Joined: Mon Oct 22, 2007 16:47

Re: GZDoom 1.8.7 released

Post by Gez »

You should be able to use version 1.9.1, available here.
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Re: GZDoom 1.8.7 released

Post by Graf Zahl »

He said 'cannot run OpenGL 2'. Current 1.x versions do not work with anything lower.
Locked

Return to “News”