GZDoom 1.8.7 released

News about GZDoom.

Moderator: Graf Zahl

Locked
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

GZDoom 1.8.7 released

Post by Graf Zahl » Tue Sep 16, 2014 8:24

This is the final update for GZDoom 1.x, bringing it to the latest state of ZDoom.

This release is done for the sole reason that GZDoom 2.x requires OpenGL 3.0 support, so that users of older hardware (which should slowly disappear from the market) have one last chance to get the latest ZDoom features.

Future development will continue in v 2.x only.
Last edited by Graf Zahl on Fri Dec 04, 2015 22:22, edited 1 time in total.

Zhadoom
Posts: 53
Joined: Tue Sep 02, 2014 16:06

Re: GZDoom 1.8.7 released

Post by Zhadoom » Wed Sep 17, 2014 15:52

Hello Mr Graf!

First of all: Many thanks for yoor work! :cheers:

Is version 1.8.7 intended to run on WinXP? Actually it refuses to run on my old XP machine, which, however, worked fine with 1.8.6.

On Win 7 it looks all right... :D ... except for the musicchanger... but that's a ZDoom bug anyway. :D

zhd

User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Re: GZDoom 1.8.7 released

Post by Graf Zahl » Wed Sep 17, 2014 17:06

Ah, damnit! That CMake project always unsets the compiler toolset and they still haven't managed to integrate this important option into their GUI.

User avatar
De-M-oN
Posts: 12
Joined: Mon Nov 04, 2013 18:53
Contact:

Re: GZDoom 1.8.7 released

Post by De-M-oN » Wed Oct 08, 2014 2:52

Someone reported already somewhere that the hq scaler extremely degraded in quality.

It had an awesome quality with 1.8.2

Now I updated to this 1.8.7 version and the bad surprise came up - the hqx4 scaler is aliased and ugly :(

Why that happened? Can you change it back that it works like in 1.8.2 again? I loved the hqx4 scaler - it did an awesome job, but here - it is so damn ugly :( :(
So ugly that I downgraded back to 1.8.2 :/

If you can change it back to its original behaviour it would be very appreciated.

User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Re: GZDoom 1.8.7 released

Post by Graf Zahl » Wed Oct 08, 2014 7:32

It's already fixed in 2.x.

This was caused by replacing the old windows exclusive inline assembly version with a C algorithm which appears to be broken somewhat.

EpicCrafter1
Posts: 3
Joined: Sat Jan 10, 2015 5:35

Re: GZDoom 1.8.7 released

Post by EpicCrafter1 » Sat Jan 10, 2015 5:49

They say life is cruel, the same goes for time. It goes too fast when you have fun, and goes too slow when things are boring or painful.
I appreciate your work, but this is where my pc's lifespan is coming to a close, as it is even being left behind by Doom...Well, at least I still have zandronum....right? (I give it a year or two)

ficarra1002
Posts: 2
Joined: Sat Jan 16, 2016 22:51

Re: GZDoom 1.8.7 released

Post by ficarra1002 » Sat Jan 16, 2016 22:54

Where is the download??

User avatar
Blue Shadow
Global Moderator
Global Moderator
Posts: 304
Joined: Sun Aug 29, 2010 6:09

Re: GZDoom 1.8.7 released

Post by Blue Shadow » Sat Jan 16, 2016 22:58

The latest versions are available here: http://forum.drdteam.org/viewtopic.php?f=23&t=6482

ficarra1002
Posts: 2
Joined: Sat Jan 16, 2016 22:51

Re: GZDoom 1.8.7 released

Post by ficarra1002 » Tue Jan 19, 2016 21:15

Don't want the newest version. My laptop doesn't support OpenGL 3.0.

User avatar
Blue Shadow
Global Moderator
Global Moderator
Posts: 304
Joined: Sun Aug 29, 2010 6:09

Re: GZDoom 1.8.7 released

Post by Blue Shadow » Tue Jan 19, 2016 21:17

That's what 1.8.10 is for.

Dan The Hedgefox
Posts: 1
Joined: Mon Feb 22, 2016 5:36

Re: GZDoom 1.8.7 released

Post by Dan The Hedgefox » Mon Feb 22, 2016 5:41

My computer can't run opengl 2, can you please put this version back up?

Edward-san
Developer
Developer
Posts: 197
Joined: Sun Nov 29, 2009 16:36

Re: GZDoom 1.8.7 released

Post by Edward-san » Mon Feb 22, 2016 13:23

What GPU do you have?

User avatar
Gez
Developer
Developer
Posts: 1392
Joined: Mon Oct 22, 2007 16:47

Re: GZDoom 1.8.7 released

Post by Gez » Wed Feb 24, 2016 18:58

You should be able to use version 1.9.1, available here.

User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Re: GZDoom 1.8.7 released

Post by Graf Zahl » Wed Feb 24, 2016 19:06

He said 'cannot run OpenGL 2'. Current 1.x versions do not work with anything lower.

Locked

Return to “News”

Who is online

Users browsing this forum: No registered users and 2 guests