GZDoom 2.1.0 and 1.9.0 released

News about GZDoom.

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l_johan_k
Posts: 11
Joined: Thu Feb 11, 2016 15:12

Re: GZDoom 2.1.0 and 1.9.0 released

Post by l_johan_k »

It works! :)
Thanks!
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Gez
Developer
Developer
Posts: 1399
Joined: Mon Oct 22, 2007 16:47

Re: GZDoom 2.1.0 and 1.9.0 released

Post by Gez »

Crash-related posts were moved here.
enio.revotko
Posts: 4
Joined: Sat Feb 20, 2016 22:12

Re: GZDoom 2.1.0 and 1.9.0 released

Post by enio.revotko »

Thanks for your continued hard work on this amazing engine! really appreciated :D
gjk-23__

Re: GZDoom 2.1.0 and 1.9.0 released

Post by gjk-23__ »

With 1.9.0 The menu text and the hud is to big. Its noticeable when using alternative hud. I tried using hud_scale in console that didn't work at all.
Blue Shadow
Global Moderator
Global Moderator
Posts: 308
Joined: Sun Aug 29, 2010 6:09

Re: GZDoom 2.1.0 and 1.9.0 released

Post by Blue Shadow »

The alt HUD has its own scale option: http://zdoom.org/wiki/Alternative_HUD

Try changing that.
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