GZDoom 2.1.0 and 1.9.0 released

News about GZDoom.

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l_johan_k
Posts: 11
Joined: Thu Feb 11, 2016 15:12

Re: GZDoom 2.1.0 and 1.9.0 released

Post by l_johan_k » Sat Feb 13, 2016 12:51

It works! :)
Thanks!

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Gez
Developer
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Joined: Mon Oct 22, 2007 16:47

Re: GZDoom 2.1.0 and 1.9.0 released

Post by Gez » Sun Feb 14, 2016 10:43

Crash-related posts were moved here.

enio.revotko
Posts: 4
Joined: Sat Feb 20, 2016 22:12

Re: GZDoom 2.1.0 and 1.9.0 released

Post by enio.revotko » Sat Feb 20, 2016 22:16

Thanks for your continued hard work on this amazing engine! really appreciated :D

gjk-23__

Re: GZDoom 2.1.0 and 1.9.0 released

Post by gjk-23__ » Mon Feb 29, 2016 6:08

With 1.9.0 The menu text and the hud is to big. Its noticeable when using alternative hud. I tried using hud_scale in console that didn't work at all.

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Blue Shadow
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Re: GZDoom 2.1.0 and 1.9.0 released

Post by Blue Shadow » Mon Feb 29, 2016 11:08

The alt HUD has its own scale option: http://zdoom.org/wiki/Alternative_HUD

Try changing that.

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