GZDoom 2.1.1 and 1.9.1 released

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GZDoom 2.1.1 and 1.9.1 released

Post by Graf Zahl »

These releases coincide with ZDoom 2.8.1 and bring the same fixes. In addition 2.1.1 also fixes the broken fake contrast feature in 2.1.0.

2.1.1 will be the first official release that also comes as a 64 bit version.
Last edited by Graf Zahl on Tue Feb 23, 2016 14:59, edited 2 times in total.
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Re: GZDoom 2.1.1 and 1.9.1 released

Post by Rachael »

Thank you! :)
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Re: GZDoom 2.1.1 and 1.9.1 released

Post by Blue Shadow »

Graf, 2.1.1 appears to be packed with the wrong version of fmodex.dll file. I got this on startup:

Code: Select all

I_InitSound: Initializing FMOD
 Error! You are using an old version of FMOD (4.26.27).
 This program was built for version 4.44.61
FMod Ex Sound init failed. Trying OpenAL.
It should use the same version of the file as the one in 1.9.1.
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Re: GZDoom 2.1.1 and 1.9.1 released

Post by Graf Zahl »

The package has been replaced.
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Re: GZDoom 2.1.1 and 1.9.1 released

Post by Tiger »

This is great!

Is there any benefits to using the 64bit build? I remember some time ago, you made a remark on the 64bit version of GZDoom caused performance issues or essentially a performance downgrade. Is this still true?
Nicholas 'Tiger' Gautier
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Re: GZDoom 2.1.1 and 1.9.1 released

Post by Rachael »

64-bit builds have huge benefits, but not for running plain vanilla Doom.

The biggest advantage is improved memory management - 32-bit builds can only access 4 GB of RAM at a time. A 64-bit build gets a little more space to crawl around in your RAM and can cache resources better - this would be helpful on major resource-hogging mods or anything that uses the 7-zip archive format. Basically, if GZDoom ever feels the need to use more than 4GB of RAM, this reduces disk thrashing, if your system has the RAM to spare.
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Re: GZDoom 2.1.1 and 1.9.1 released

Post by Tiger »

Eruanna wrote:64-bit builds have huge benefits, but not for running plain vanilla Doom.

The biggest advantage is improved memory management - 32-bit builds can only access 4 GB of RAM at a time. A 64-bit build gets a little more space to crawl around in your RAM and can cache resources better - this would be helpful on major resource-hogging mods or anything that uses the 7-zip archive format. Basically, if GZDoom ever feels the need to use more than 4GB of RAM, this reduces disk thrashing, if your system has the RAM to spare.
Ja, that is a given, but I was refering to this post. I was lucky enough to find the post
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Re: GZDoom 2.1.1 and 1.9.1 released

Post by Rachael »

I guess it's a toss-up, really.

I have never seen a GZDoom mod go above 200 mb. With mods that size, 64-bit will indeed offer no real benefit.

Then again, I haven't seen anyone try to port Fallout 4 to the GZDoom engine yet, either. Should any such attempt be made, I would never use the 32-bit version for it. ;)
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Re: GZDoom 2.1.1 and 1.9.1 released

Post by Tiger »

Eruanna wrote:Then again, I haven't seen anyone try to port Fallout 4 to the GZDoom engine yet, either. Should any such attempt be made, I would never use the 32-bit version for it. ;)
Lets make it happen! But first, lets port over Crysis to GZDoom 8)[/ReallyBadIdeas]
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Re: GZDoom 2.1.1 and 1.9.1 released

Post by Graf Zahl »

Tiger wrote:This is great!

Is there any benefits to using the 64bit build? I remember some time ago, you made a remark on the 64bit version of GZDoom caused performance issues or essentially a performance downgrade. Is this still true?

I do not experience that performance downgrade anymore with current graphics drivers.
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Re: GZDoom 2.1.1 and 1.9.1 released

Post by Cubly »

I can't get this to work on Steam Link, the game runs but the controller is in mouse mode.
There should be support for XInput and DirectInput to fix this :)

Great mod though and makes the games playable instead of shitty DosBox, keep up the good work guys.
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Re: GZDoom 2.1.1 and 1.9.1 released

Post by Gez »

I'm pretty sure XInput and DirectInput are already supported; Randi did a lot of work on this around v2.4 of ZDoom so it's been in for a while. Look into the joystick options menu.
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Re: GZDoom 2.1.1 and 1.9.1 released

Post by Blzut3 »

Git tags?
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Re: GZDoom 2.1.1 and 1.9.1 released

Post by spamzilla »

64-bit? Nice! Here is a tank!
Attachments
Screenshot_Doom_20160224_212717.png
Screenshot_Doom_20160224_212717.png (425.01 KiB) Viewed 34918 times
OS: Windows 10 Home x64 Edition
CPU: AMD 64-bit 2.1Ghz 4-Core A8-5550M APU
VRAM: 768 MB
RAM: 8 GB DDR3
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Re: GZDoom 2.1.1 and 1.9.1 released

Post by Graf Zahl »

Blzut3 wrote:Git tags?

Damn TortoiseGit. It only pushes taga when explicitly checking the option - which I always forget.
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