GZDoom 2.1.1 and 1.9.1 released

News about GZDoom.

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Camaxide
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Re: GZDoom 2.1.1 and 1.9.1 released

Post by Camaxide »

Is there any release-notes somewhere that lists whats changed between each release? :)
Camaxide
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Re: GZDoom 2.1.1 and 1.9.1 released

Post by Camaxide »

Blue Shadow wrote:Graf, 2.1.1 appears to be packed with the wrong version of fmodex.dll file. I got this on startup:

Code: Select all

I_InitSound: Initializing FMOD
 Error! You are using an old version of FMOD (4.26.27).
 This program was built for version 4.44.61
FMod Ex Sound init failed. Trying OpenAL.
It should use the same version of the file as the one in 1.9.1.
Seem broken for me too, I can only chose OpenAL ingame. - which breaks my global sounds
Camaxide
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Re: GZDoom 2.1.1 and 1.9.1 released

Post by Camaxide »

Blue Shadow wrote:Graf, 2.1.1 appears to be packed with the wrong version of fmodex.dll file. I got this on startup:

Code: Select all

I_InitSound: Initializing FMOD
 Error! You are using an old version of FMOD (4.26.27).
 This program was built for version 4.44.61
FMod Ex Sound init failed. Trying OpenAL.
It should use the same version of the file as the one in 1.9.1.
I have the same problem here, forced onto OpenAL
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Gez
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Re: GZDoom 2.1.1 and 1.9.1 released

Post by Gez »

Camaxide wrote:Is there any release-notes somewhere that lists whats changed between each release? :)
Since those releases are merely to keep up with ZDoom releases, this list should be sufficient. (A few of these bugs, notably the Heretic time bomb one, were already fixed in GZDoom 2.1.0/1.9.0, though.)

There's a big, detailed version history here, but it's for ZDoom. GZDoom doesn't have an equivalent detailed list.
Camaxide
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Re: GZDoom 2.1.1 and 1.9.1 released

Post by Camaxide »

Ah thanks, yes since the GzDoom versions are based on the zdoom versions that makes sense, and is exactly what I wanted :)
Sorry about the 'double post' earlier - I didn't think the first one went through.
Cubly

Re: GZDoom 2.1.1 and 1.9.1 released

Post by Cubly »

Gez wrote:I'm pretty sure XInput and DirectInput are already supported; Randi did a lot of work on this around v2.4 of ZDoom so it's been in for a while. Look into the joystick options menu.
Yeah I thought that would be the case, my controller works fine with it, I just can't get it to work with Steam Link. No worries though, I'm still grateful people have made this, GZDoom actually makes the games playable!
_mental_
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Re: GZDoom 2.1.1 and 1.9.1 released

Post by _mental_ »

Code: Select all

git push origin g1.9.1
git push origin g2.1.1
:!: plz :!:
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Graf Zahl
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Re: GZDoom 2.1.1 and 1.9.1 released

Post by Graf Zahl »

I thought I already did. Do you know a tool with which I can check remote tags?
_mental_
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Re: GZDoom 2.1.1 and 1.9.1 released

Post by _mental_ »

Graf Zahl wrote:I thought I already did. Do you know a tool with which I can check remote tags?
https://github.com/coelckers/gzdoom/tags

The tags are here, thanks.
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Graf Zahl
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Re: GZDoom 2.1.1 and 1.9.1 released

Post by Graf Zahl »

... and look what's there... ;)
Camaxide
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Re: GZDoom 2.1.1 and 1.9.1 released

Post by Camaxide »

Any idea Graf on the fmodex? I can't make it work in the current build. (2.1.1) x64
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Graf Zahl
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Re: GZDoom 2.1.1 and 1.9.1 released

Post by Graf Zahl »

I already updated the 2.1.1 package. The current ones all work for me.
Camaxide
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Re: GZDoom 2.1.1 and 1.9.1 released

Post by Camaxide »

Graf Zahl wrote:I already updated the 2.1.1 package. The current ones all work for me.
Graf Zahl wrote:I already updated the 2.1.1 package. The current ones all work for me.
Yeah, the Fxmod starts up now - it seem I get small lags in the music playback (once every 5'th second or so) on both the 32 and 64bit version.
Is there any settings that might solve this?
I don't get this lag on 2.1.0
Also - the music is flac - and I've tried all the various values of buffer size and count with no change
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Re: GZDoom 2.1.1 and 1.9.1 released

Post by _mental_ »

Camaxide wrote:it seem I get small lags in the music playback (once every 5'th second or so) on both the 32 and 64bit version.
Can you check this using OpenAL sound backend? I am afraid that FMODEx streaming buffer size still isn't sufficient. Unfortunately for end users there is no way to control it.
Camaxide
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Re: GZDoom 2.1.1 and 1.9.1 released

Post by Camaxide »

The OpenAL dont work well at all for my mod - all ambient sounds play full volume all over the map with OpenAL on.
FmodEx works perfectly in zdoom and gzdoom prior to last version though - has it changed for this version? if so is there a way to make it use the older version of fmodex as they didnt have the buffer problem.
I also had this buffer-problem with the new version of gzdoom before (not the official releases but the extra ones)
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