GZDoom 2.1.1 and 1.9.1 released
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GZDoom 2.1.1 and 1.9.1 released
These releases coincide with ZDoom 2.8.1 and bring the same fixes. In addition 2.1.1 also fixes the broken fake contrast feature in 2.1.0.
2.1.1 will be the first official release that also comes as a 64 bit version.
2.1.1 will be the first official release that also comes as a 64 bit version.
Last edited by Graf Zahl on Tue Feb 23, 2016 14:59, edited 2 times in total.
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Re: GZDoom 2.1.1 and 1.9.1 released
Thank you! 

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Re: GZDoom 2.1.1 and 1.9.1 released
Graf, 2.1.1 appears to be packed with the wrong version of fmodex.dll file. I got this on startup:
It should use the same version of the file as the one in 1.9.1.
Code: Select all
I_InitSound: Initializing FMOD
Error! You are using an old version of FMOD (4.26.27).
This program was built for version 4.44.61
FMod Ex Sound init failed. Trying OpenAL.
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Re: GZDoom 2.1.1 and 1.9.1 released
The package has been replaced.
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Re: GZDoom 2.1.1 and 1.9.1 released
This is great!
Is there any benefits to using the 64bit build? I remember some time ago, you made a remark on the 64bit version of GZDoom caused performance issues or essentially a performance downgrade. Is this still true?
Is there any benefits to using the 64bit build? I remember some time ago, you made a remark on the 64bit version of GZDoom caused performance issues or essentially a performance downgrade. Is this still true?
Nicholas Gautier
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Re: GZDoom 2.1.1 and 1.9.1 released
64-bit builds have huge benefits, but not for running plain vanilla Doom.
The biggest advantage is improved memory management - 32-bit builds can only access 4 GB of RAM at a time. A 64-bit build gets a little more space to crawl around in your RAM and can cache resources better - this would be helpful on major resource-hogging mods or anything that uses the 7-zip archive format. Basically, if GZDoom ever feels the need to use more than 4GB of RAM, this reduces disk thrashing, if your system has the RAM to spare.
The biggest advantage is improved memory management - 32-bit builds can only access 4 GB of RAM at a time. A 64-bit build gets a little more space to crawl around in your RAM and can cache resources better - this would be helpful on major resource-hogging mods or anything that uses the 7-zip archive format. Basically, if GZDoom ever feels the need to use more than 4GB of RAM, this reduces disk thrashing, if your system has the RAM to spare.
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Re: GZDoom 2.1.1 and 1.9.1 released
Ja, that is a given, but I was refering to this post. I was lucky enough to find the postEruanna wrote:64-bit builds have huge benefits, but not for running plain vanilla Doom.
The biggest advantage is improved memory management - 32-bit builds can only access 4 GB of RAM at a time. A 64-bit build gets a little more space to crawl around in your RAM and can cache resources better - this would be helpful on major resource-hogging mods or anything that uses the 7-zip archive format. Basically, if GZDoom ever feels the need to use more than 4GB of RAM, this reduces disk thrashing, if your system has the RAM to spare.
Nicholas Gautier
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Re: GZDoom 2.1.1 and 1.9.1 released
I guess it's a toss-up, really.
I have never seen a GZDoom mod go above 200 mb. With mods that size, 64-bit will indeed offer no real benefit.
Then again, I haven't seen anyone try to port Fallout 4 to the GZDoom engine yet, either. Should any such attempt be made, I would never use the 32-bit version for it.
I have never seen a GZDoom mod go above 200 mb. With mods that size, 64-bit will indeed offer no real benefit.
Then again, I haven't seen anyone try to port Fallout 4 to the GZDoom engine yet, either. Should any such attempt be made, I would never use the 32-bit version for it.

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Re: GZDoom 2.1.1 and 1.9.1 released
Lets make it happen! But first, lets port over Crysis to GZDoomEruanna wrote:Then again, I haven't seen anyone try to port Fallout 4 to the GZDoom engine yet, either. Should any such attempt be made, I would never use the 32-bit version for it.

Nicholas Gautier
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Re: GZDoom 2.1.1 and 1.9.1 released
Tiger wrote:This is great!
Is there any benefits to using the 64bit build? I remember some time ago, you made a remark on the 64bit version of GZDoom caused performance issues or essentially a performance downgrade. Is this still true?
I do not experience that performance downgrade anymore with current graphics drivers.
Re: GZDoom 2.1.1 and 1.9.1 released
I can't get this to work on Steam Link, the game runs but the controller is in mouse mode.
There should be support for XInput and DirectInput to fix this
Great mod though and makes the games playable instead of shitty DosBox, keep up the good work guys.
There should be support for XInput and DirectInput to fix this

Great mod though and makes the games playable instead of shitty DosBox, keep up the good work guys.
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Re: GZDoom 2.1.1 and 1.9.1 released
I'm pretty sure XInput and DirectInput are already supported; Randi did a lot of work on this around v2.4 of ZDoom so it's been in for a while. Look into the joystick options menu.
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Re: GZDoom 2.1.1 and 1.9.1 released
Git tags?
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Re: GZDoom 2.1.1 and 1.9.1 released
64-bit? Nice! Here is a tank!
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OS: Windows 10 Home x64 Edition
CPU: AMD 64-bit 2.1Ghz 4-Core A8-5550M APU
VRAM: 768 MB
RAM: 8 GB DDR3
CPU: AMD 64-bit 2.1Ghz 4-Core A8-5550M APU
VRAM: 768 MB
RAM: 8 GB DDR3
- Graf Zahl
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Re: GZDoom 2.1.1 and 1.9.1 released
Blzut3 wrote:Git tags?
Damn TortoiseGit. It only pushes taga when explicitly checking the option - which I always forget.