GZDoom 2.2.0 released

News about GZDoom.

Moderator: Graf Zahl

User avatar
Enjay
There is no dark side in the moon, really...
Developer
Developer
Posts: 4579
Joined: Tue Aug 30, 2005 23:19
Location: Scotland
Contact:

Re: GZDoom 2.2.0 released

Post by Enjay » Fri Oct 14, 2016 15:39

I really like the new look and functionality. The only thing I'm having difficulty with is spotting new posts. The difference between cyan for a new post and pale blue for an already-read one is quite subtle, especially when they are surrounded by lots of other blue lines and formatting. I haven't really checked alternative schemes yet though. Maybe I'll just have to get used to things. :)

User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Re: GZDoom 2.2.0 released

Post by Graf Zahl » Fri Oct 14, 2016 16:25

You are not the only one who doesn't like those similar colors. One should really be changed.

User avatar
Rachael
Developer
Developer
Posts: 3606
Joined: Sat May 13, 2006 10:30

Re: GZDoom 2.2.0 released

Post by Rachael » Fri Oct 14, 2016 17:10

Been meaning to do that, sorry. I'll get right on it.

EDIT: Done. You'll have to clear your cache to see the changes.
Spoiler: Zen Sarcasm

User avatar
Rachael
Developer
Developer
Posts: 3606
Joined: Sat May 13, 2006 10:30

Re: GZDoom 2.2.0 released

Post by Rachael » Fri Oct 14, 2016 19:50

Please clear your cache again, I made the icons red this time.
drdchange.png
drdchange.png (796.35 KiB) Viewed 516 times
Spoiler: Zen Sarcasm

User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Re: GZDoom 2.2.0 released

Post by Graf Zahl » Fri Oct 14, 2016 20:09

Yellow would be better, but now it's visible at least.

User avatar
Rachael
Developer
Developer
Posts: 3606
Joined: Sat May 13, 2006 10:30

Re: GZDoom 2.2.0 released

Post by Rachael » Fri Oct 14, 2016 20:22

Yellow was too close in hue and luminosity to the desaturated Cyan color that was in place. It may have been more visible than before, at least, but when tested, red was just better. Luckily, red is on the opposite end of the color wheel so it doesn't look terrible. It really stands out.
Spoiler: Zen Sarcasm

User avatar
Enjay
There is no dark side in the moon, really...
Developer
Developer
Posts: 4579
Joined: Tue Aug 30, 2005 23:19
Location: Scotland
Contact:

Re: GZDoom 2.2.0 released

Post by Enjay » Fri Oct 14, 2016 22:01

Well it's certainly obvious now. :shock:

Thanks for doing that.

User avatar
Rachael
Developer
Developer
Posts: 3606
Joined: Sat May 13, 2006 10:30

Re: GZDoom 2.2.0 released

Post by Rachael » Fri Oct 14, 2016 22:03

I've been meaning to do that for a while. You're welcome.
Spoiler: Zen Sarcasm

renkoha
Posts: 19
Joined: Sun Mar 06, 2016 4:13

Re: GZDoom 2.2.0 released

Post by renkoha » Tue Nov 01, 2016 17:06

hi everyone i recently updated gzdoom to 2.2.0 i wasn't able to run it at first but thanks to eruanna wtfi.exe file i was able to use it, however i had some issues while playing bd+pb+pbo those issues are

1)all crosshairs above numbre 7 are displyed with a opaque color rectangle where crosshair is supposed to be, you can see the crosshair but your vision gets blocked

2)when using an addon called fog effects made by saegiru on moddb.com some surfaces get totally black when you aim at them and other random events, i already contact him but haven't got an answer so far

3)when taking a carnage sphere, special pbo extra powerup screen gets totally black until sphere effect is over

about my hardware specs

procesor 1st gen i5 560m
graphics: integrated intel hd graphics
ram: 6gb
open gl version: 2.1
if you need a more detailed report let me know and i'll upload it when i'm home, thanks for your time and help

User avatar
Rachael
Developer
Developer
Posts: 3606
Joined: Sat May 13, 2006 10:30

Re: GZDoom 2.2.0 released

Post by Rachael » Tue Nov 01, 2016 17:58

renkoha wrote:eruanna wtfi.exe file
I would just like to state that I will not and cannot take credit for this file. It was made by _mental_.
Spoiler: Zen Sarcasm

renkoha
Posts: 19
Joined: Sun Mar 06, 2016 4:13

Re: GZDoom 2.2.0 released

Post by renkoha » Wed Nov 02, 2016 5:15

oh didn't know that, thanks for clarify it, anyway thanks for the felp received, so any advise for the bugs i have?

ibm5155
Posts: 152
Joined: Tue Oct 25, 2011 13:05

Re: GZDoom 2.2.0 released

Post by ibm5155 » Fri Nov 04, 2016 16:38

I hope my 1000 bug reports made this guy more stable for everyone :lol:

Locked

Return to “News”

Who is online

Users browsing this forum: No registered users and 1 guest