GZDoom 2.2.0 released

News about GZDoom.

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Enjay
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Re: GZDoom 2.2.0 released

Post by Enjay »

I really like the new look and functionality. The only thing I'm having difficulty with is spotting new posts. The difference between cyan for a new post and pale blue for an already-read one is quite subtle, especially when they are surrounded by lots of other blue lines and formatting. I haven't really checked alternative schemes yet though. Maybe I'll just have to get used to things. :)
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Graf Zahl
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Re: GZDoom 2.2.0 released

Post by Graf Zahl »

You are not the only one who doesn't like those similar colors. One should really be changed.
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Rachael
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Re: GZDoom 2.2.0 released

Post by Rachael »

Been meaning to do that, sorry. I'll get right on it.

EDIT: Done. You'll have to clear your cache to see the changes.
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Rachael
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Re: GZDoom 2.2.0 released

Post by Rachael »

Please clear your cache again, I made the icons red this time.
drdchange.png
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Graf Zahl
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Re: GZDoom 2.2.0 released

Post by Graf Zahl »

Yellow would be better, but now it's visible at least.
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Rachael
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Re: GZDoom 2.2.0 released

Post by Rachael »

Yellow was too close in hue and luminosity to the desaturated Cyan color that was in place. It may have been more visible than before, at least, but when tested, red was just better. Luckily, red is on the opposite end of the color wheel so it doesn't look terrible. It really stands out.
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Enjay
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Re: GZDoom 2.2.0 released

Post by Enjay »

Well it's certainly obvious now. :shock:

Thanks for doing that.
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Rachael
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Re: GZDoom 2.2.0 released

Post by Rachael »

I've been meaning to do that for a while. You're welcome.
renkoha
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Re: GZDoom 2.2.0 released

Post by renkoha »

hi everyone i recently updated gzdoom to 2.2.0 i wasn't able to run it at first but thanks to eruanna wtfi.exe file i was able to use it, however i had some issues while playing bd+pb+pbo those issues are

1)all crosshairs above numbre 7 are displyed with a opaque color rectangle where crosshair is supposed to be, you can see the crosshair but your vision gets blocked

2)when using an addon called fog effects made by saegiru on moddb.com some surfaces get totally black when you aim at them and other random events, i already contact him but haven't got an answer so far

3)when taking a carnage sphere, special pbo extra powerup screen gets totally black until sphere effect is over

about my hardware specs

procesor 1st gen i5 560m
graphics: integrated intel hd graphics
ram: 6gb
open gl version: 2.1
if you need a more detailed report let me know and i'll upload it when i'm home, thanks for your time and help
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Rachael
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Re: GZDoom 2.2.0 released

Post by Rachael »

renkoha wrote:eruanna wtfi.exe file
I would just like to state that I will not and cannot take credit for this file. It was made by _mental_.
renkoha
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Re: GZDoom 2.2.0 released

Post by renkoha »

oh didn't know that, thanks for clarify it, anyway thanks for the felp received, so any advise for the bugs i have?
ibm5155
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Re: GZDoom 2.2.0 released

Post by ibm5155 »

I hope my 1000 bug reports made this guy more stable for everyone :lol:
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