GZDoom 3.0.0 Released

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GZDoom 3.0.0 Released

Post by Graf Zahl » Sat Apr 29, 2017 20:54

GZDoom 3.0.0 has been released.
This is the first version that merges all software rendering features from QZDoom.
In addition this is the first release under the GPL v3.
To comply with the GPL, FModEx had to be removed as a sound backend, so this version will only support OpenAL.

New features aside from merging with QZDoom include:
  • scriptable status bars.
  • scriptable level status screens.
  • static constant arrays in classes.
  • support for Doom64-style lighting in the software renderer, with the exception of gradients.
  • optimization of the scripting VM by removing some always active debug support.
Please note that starting with this version the 32 bit Windows version will require support for SSE2, because the true color software renderer cannot work without it. As a result it can no longer be used on Pentium 3's and older.

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Buffcol

Re: GZDoom 3.0.0 Released

Post by Buffcol » Sun Apr 30, 2017 7:34

Where's the Mac version?

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Re: GZDoom 3.0.0 Released

Post by _mental_ » Sun Apr 30, 2017 10:53

They are here. Release topics are not updated yet.

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Re: GZDoom 3.0.0 Released

Post by Graf Zahl » Sun Apr 30, 2017 11:26

One question: Is it possible to link Github to the ZDoom forum links? They currently bypass our download counter which is not what I want.

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Re: GZDoom 3.0.0 Released

Post by _mental_ » Sun Apr 30, 2017 11:34

I doubt so. I'm using GitHub only as backup location. I hope you will copy macOS builds to ZDoom website's downloads section.

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Re: GZDoom 3.0.0 Released

Post by Rachael » Sun Apr 30, 2017 11:56

I updated the topics with the Mac versions and applied the counters as I did before.

_mental_ is right - it is not currently possible to link GitHub downloads to our own counters. But I expect so few people will be using GitHub anyway, so our numbers won't be affected that adversely by it. I wish GitHub had counters of their own - like SourceForge does.
Spoiler: Zen Sarcasm

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Re: GZDoom 3.0.0 Released

Post by Graf Zahl » Sun Apr 30, 2017 12:08

I just tested google for 'gzdoom download'

First place is DRDTeam's download page,
After that two outdated links,
then Github,
then ZDoom.org.

I guess most people still use DRDTeam.

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Re: GZDoom 3.0.0 Released

Post by _mental_ » Sun Apr 30, 2017 12:35

GitHub has counters but in a very geeky form. Have no idea why they are available through their web API only.

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Re: GZDoom 3.0.0 Released

Post by Rachael » Sun Apr 30, 2017 13:25

I went ahead and updated DRD Team's download page.

I think I am going to let Gez or Xaser handle the ZDoom one, though - since "stable" QZDoom releases have now become historical, it would make sense to make it historical like ZDoom since GZDoom is now the primary updated port. How they want to go about that, though, is not something I feel I should be directly working with - I think they know better than I do what to do about that.

As for the GitHub API's - it is feasible to create a php script to poll them for our own purposes, but it will take some time for me to research it.

Lastly, I do have an ARM version compiled and Blzut3 put it into a package for me but it will need testing. I'll try and see if there's anyone willing to do that. :P
Spoiler: Zen Sarcasm

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Re: GZDoom 3.0.0 Released

Post by Graf Zahl » Sun Apr 30, 2017 16:38

That web API thing is better than nothing. But it confirms that the numbers are negligible, the biggest download on my account is wadext with 890 downloads.

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Re: GZDoom 3.0.0 Released

Post by Thenuke » Sun Apr 30, 2017 18:45

Hi, I used to disable the Status Bar on automap adding this line to sbarinfo/doom.txt:

Code: Select all

height 0 ; statusbar automap {}
Now, it doesn't work anymore. How can I disable automap HUD, please?

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Re: GZDoom 3.0.0 Released

Post by Graf Zahl » Sun Apr 30, 2017 19:10

The SBARINFO status bar is no longer being used. Why are you even doing such a thing, you can simply disable its display by 'zooming out' beyond the fullscreen HUD.

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Re: GZDoom 3.0.0 Released

Post by Thenuke » Sun Apr 30, 2017 19:13

Sometimes, I like playing without HUD so if I hide the normal HUD, the automap stays. So is there a way to remove it, please?

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Re: GZDoom 3.0.0 Released

Post by Graf Zahl » Sun Apr 30, 2017 19:36

Yes, you can keep that SBARINFO lump but also need to add a MAPINFO with the following content:

Code: Select all

gameinfo
{
    statusbar = "sbarinfo/doom.txt"
}
That should reenable the SBARINFO based status bar.

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Re: GZDoom 3.0.0 Released

Post by Thenuke » Sun Apr 30, 2017 19:37

Ok, thank you.

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