0.9.21

News about GZDoom.

Moderator: Graf Zahl

User avatar
Zeg-Vok
Posts: 233
Joined: Wed Sep 21, 2005 18:04
Location: Up the creek without a paddle
Contact:

Post by Zeg-Vok »

Now, once the new DECORATE format or whatever is out, will ZDoom still be able to read current DECORATE things?
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

I sure hope that Randy doesn't introduce incompatibilities. The custom state labels sure don't.
User avatar
BlazingPhoenix
Posts: 488
Joined: Sun Aug 28, 2005 5:11
Contact:

Post by BlazingPhoenix »

.FOE anybody?
User avatar
Alter
Posts: 851
Joined: Wed Oct 05, 2005 8:55
Location: Poland, Lodz

Post by Alter »

New decorate format????? wow! i hope it will be a lot easier!!
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

It will be the same with more features.
User avatar
Blade Nightflame
Posts: 31
Joined: Sun Dec 04, 2005 22:35

Post by Blade Nightflame »

alterworldruler wrote:New decorate format????? wow! i hope it will be a lot easier!!
.. It's not even THAT hard. Decorate is pretty easy sometiems. Except when you go into heavier states, like reloading and such. (Still have to figure that one out.)
User avatar
EvolutioN
Posts: 4
Joined: Wed Dec 28, 2005 16:24
Location: Blyth, Newcastle, England
Contact:

Post by EvolutioN »

Hey Graf alot of progress shooting up in this port. Sorry for posting this here but i could not determine another thread to be better, so..

Great work man, best ever doom experience, ever!
User avatar
The Ultimate DooMer
Persecution Complex
Posts: 152
Joined: Tue Nov 08, 2005 23:04
Location: Industrial Zone
Contact:

Post by The Ultimate DooMer »

Zeg-Vok wrote:Now, once the new DECORATE format or whatever is out, will ZDoom still be able to read current DECORATE things?
They'd better had do....it took me far too long to get all my decorate stuff working, last thing I need is to have to convert it all to a new format....
User avatar
WinstonSmith6079
Posts: 27
Joined: Sat Oct 22, 2005 5:24
Location: Tycho Basin, Earth's Moon
Contact:

Post by WinstonSmith6079 »

This version is great! The colors are brighter, the general (whole-screen) image is sharper, and at the same resolution--everything, but especially the monsters, is less pixelated significantly!

Rock on, Zahl! Image
User avatar
DoomRater
Posts: 397
Joined: Tue Jul 19, 2005 4:14
Location: Programmer's Room, talking to Will Harvey
Contact:

Post by DoomRater »

Someone remind me to get my reloading tutorial done. I know there's a lot of people who want to use it but have no idea how to go about implementing it. That and it usually looks like a mess thanks to all the relative jumps, which means in that tutorial I have to give a lesson on how to count frames. That alone was the most annoying part of getting reloading to work.
User avatar
TheDarkArchon
Posts: 1000
Joined: Wed Jul 06, 2005 11:58
Location: What's that fucking smell
Contact:

Post by TheDarkArchon »

GET IT DONE DAMMIT! :P
User avatar
DoomRater
Posts: 397
Joined: Tue Jul 19, 2005 4:14
Location: Programmer's Room, talking to Will Harvey
Contact:

Post by DoomRater »

(in snivley's voice) uh yes sir... right away sir.
smg m7
Posts: 81
Joined: Mon Sep 26, 2005 17:48
Location: Here, I hope.
Contact:

Post by smg m7 »

Oho! SatAM reference. Hmm... I should make Sonic mod for Zdoom sometime...
Jin
Posts: 20
Joined: Sun Jan 01, 2006 22:16
Location: Ontario, Canada
Contact:

Post by Jin »

Haha I forgot about that old show, and it's already been done SMG, go look up Super Sonic Doom.
smg m7
Posts: 81
Joined: Mon Sep 26, 2005 17:48
Location: Here, I hope.
Contact:

Post by smg m7 »

Eh... That's a good Doom mod, but it is kinda... I dunno, un-Sonic-ish. There's springs and such, but nobody's really done anything that hits me as being Sonic. Minus SRB2, and that's a seperate game, not a mod. I meant SatAM, anmyway, sorry.
Locked

Return to “News”