If 2 wall portals are lined up so that a room can be seen recursively forever, the player sprite is cannot be seen through said wall portals unless chasecam is activated.
This doesn't seem to happen in ZDoom.
Try it out here:
https://dl.dropboxusercontent.com/u/556 ... ursion.wad
Bugs that have been resolved.
Moderator: Graf Zahl
2 posts • Page 1 of 1
- Posts: 69
- Joined: Fri Sep 24, 2010 22:33
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany