If 2 wall portals are lined up so that a room can be seen recursively forever, the player sprite is cannot be seen through said wall portals unless chasecam is activated.
This doesn't seem to happen in ZDoom.
Try it out here:
https://dl.dropboxusercontent.com/u/556 ... ursion.wad
[2.2pre-1664] Cannot see player sprite via wall portal
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