Bugs that have been resolved.
Moderator: Graf Zahl
- Posts: 256
- Joined: Sun Aug 07, 2011 13:36
Using the compatibility renderer a particular combination of dynamic lights and brightmaps causes the following issue:here
. To reproduce this load lights.pk3
Code: Select all
-iwad doom2 -nomonsters -file lights.pk3 -file SBrightmaps.pk3 +map map01
The modern renderer is not affected.
It appeared that lights can be rendered using wrong material set, part of brightmaps pass is still applied in this case.
I made pull request
with the possible fix.
The bug was initially reported
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
Thanks. This was clearly the old code no longer being compatible with how things need to be done now and must have slipped through when re-adding it.