Different lighting on Doomguy's weapon sprite

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MLSabre
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Joined: Sun Feb 21, 2016 23:28

Different lighting on Doomguy's weapon sprite

Post by MLSabre » Wed Jul 20, 2016 5:25

Since changing to the latest GZDoom dev build, I noticed the PC's weapon sprite (i.e. holding out the pistol) seems brighter than on build 1651:

Build 1846:
Image

Build 1651:
Image

This was taken from the first level of BTSX Ep1. Both screenshots have the same settings. Not sure if this was an intended change since nothing else seems brighter.

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Graf Zahl
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GZDoom Developer
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Re: Different lighting on Doomguy's weapon sprite

Post by Graf Zahl » Wed Jul 20, 2016 7:14

Yes, this was changed to match the lighting of the software renderer. The old code was a bit too dark which in particular let the flash state of the chaingun stand out far too much.

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