Since changing to the latest GZDoom dev build, I noticed the PC's weapon sprite (i.e. holding out the pistol) seems brighter than on build 1651:
This was taken from the first level of BTSX Ep1. Both screenshots have the same settings. Not sure if this was an intended change since nothing else seems brighter.
Bugs that have been resolved.
Moderator: Graf Zahl
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- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
Yes, this was changed to match the lighting of the software renderer. The old code was a bit too dark which in particular let the flash state of the chaingun stand out far too much.