SetCamera broken wih commit aeb7df09de843542c3da7c889e5cc18540e59f87

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Graf Zahl
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Re: SetCamera broken wih commit aeb7df09de843542c3da7c889e5cc18540e59f87

Post by Graf Zahl » Wed Aug 03, 2016 0:11

With this kind of persistent instabilities my suspicion would be that something that's installed on this computer is really playing badly, it's most likely not the driver itself causing the problems but being the victim of some other application doing screwy things.

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Re: SetCamera broken wih commit aeb7df09de843542c3da7c889e5cc18540e59f87

Post by ibm5155 » Wed Aug 03, 2016 1:44

I'll try that (I'm doing the w10 big update and also some new AMD driver that came now)...

I hope the new drivers will not screw the screen brightness like they Always do when update (I heard that's something related to amd and the intel gpu are trying to control the same screen)

EDIT: how did I knew that? updated the os and the screen bright controll is now broken...
EDIT2: installing both gpu drivers is a pain in the ass, installing both cause the computer to not show nothing >.> here we go playing the Let's fix Windows game
EDIT 3: And i briked my notebook ( thanks and driver update)........
EDIT 4: screw this, the amd gpu act like a voodoo 2, the system goes useless without the intel gpu, and with both I don't have vídeo signal...
Well, I"m going to get stucked with only the intel gpu for a while :(

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Re: SetCamera broken wih commit aeb7df09de843542c3da7c889e5cc18540e59f87

Post by ibm5155 » Wed Aug 03, 2016 16:12

Good and bad news:
good news: The bright textures are working now even under áreas where the fog equals zero.
bad news: the screen still doesn't work in fullscreen BUT, it Works in fullscreen if I run gzdoom with some warp command to start the game for example on map01 instead of going to the doom 2 title.

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Re: SetCamera broken wih commit aeb7df09de843542c3da7c889e5cc18540e59f87

Post by dpJudas » Wed Aug 03, 2016 18:19

At the moment I think your crashes are due to faulty drivers. I'm not even sure what triggers it because the fullscreen code is completely independent from the OpenGL rendering code.

In any case, I would probably find it easier to add windowless windowed mode (that you could just use) than track down the reason for the driver crash for full screen.

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Re: SetCamera broken wih commit aeb7df09de843542c3da7c889e5cc18540e59f87

Post by ibm5155 » Wed Aug 10, 2016 19:15

error information update: I discovered that the intel gpu never crash if I set the aspect ratio to 16:9 and play the game with any kind of 16:9 resolution (but all 4:3 resolutions fails to run)...
The only sidenote is that the doom2 background menu image is just black (but this one I hearded from others so I belive its normal with the intel gpu)

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Re: SetCamera broken wih commit aeb7df09de843542c3da7c889e5cc18540e59f87

Post by dpJudas » Thu Aug 11, 2016 1:44

This is a long shot, but try add the following to the top of the FGLRenderBuffers::Setup function (in gl_renderbuffers.cpp):

Code: Select all

void FGLRenderBuffers::Setup(int width, int height)
{
    width = (width + 15) / 16 * 16;
    height = (height + 15) / 16 * 16;
    
    ... the rest of the code in the function ...
}
Maybe Intel's driver crashes if the buffer size isn't aligned or something.

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Re: SetCamera broken wih commit aeb7df09de843542c3da7c889e5cc18540e59f87

Post by Major Cooke » Wed Aug 31, 2016 18:14

Is this at all potentially related to this bug? I'm thinking not, but who knows.

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Re: SetCamera broken wih commit aeb7df09de843542c3da7c889e5cc18540e59f87

Post by Graf Zahl » Tue Dec 06, 2016 13:08

Is this still current or has it been resolved?

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Re: SetCamera broken wih commit aeb7df09de843542c3da7c889e5cc18540e59f87

Post by Graf Zahl » Thu Dec 08, 2016 9:45

ok then...

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