[pre-1875-gc9f93d9] Fullscreen Hud No Longer Adjusts Viewport To Match Crosshair
Posted: Sun Jul 31, 2016 11:34
In previous versions of GZDoom, using the fullscreen HUD would adjust your viewport upwards along with the crosshair, allowing you to maintain accuracy.
Video of the intended behavior, in pre-1867-g071485b
However, as of the specified devbuild, this no longer occurs, even though the crosshair is shifted upwards. The end result being that all your shots will "seem" to be aimed much lower than intended, well below the crosshair.
Video of the broken behaviour, in pre-1875-gc9f93d9
Each video is a 720p h.264 MP4 file, around 1.5mb in size, and was recorded at the start of E1M3 of DOOM.WAD, with only lights.pk3 loaded.
Video of the intended behavior, in pre-1867-g071485b
However, as of the specified devbuild, this no longer occurs, even though the crosshair is shifted upwards. The end result being that all your shots will "seem" to be aimed much lower than intended, well below the crosshair.
Video of the broken behaviour, in pre-1875-gc9f93d9
Each video is a 720p h.264 MP4 file, around 1.5mb in size, and was recorded at the start of E1M3 of DOOM.WAD, with only lights.pk3 loaded.