Floor/Ceiling Portals and 3D floors or Bridge Actors
Posted: Wed Aug 17, 2016 23:24
If I use 3d floor steps or actors as steps (e.g., Custom Bridge, Invisible Bridge, actors with +ACTLIKEBRIDGE) it becomes very difficult to traverse between stacked sectors via interactive portals (Sector_SetSpecial).
If I use "real" (raised floor) steps, the transition is fine, but when I use any of the actor setups, I have to duck and jump repeatedly on the steps in order to move up into the upper portal area.
3D floors are less problematic, but still sometimes don't recognize that the final step is navigable, and you have to jump.
Quick-and-dirty sample map using default Custom Bridge actor is here: http://afadoomer.com/files/PortalBridge.wad
You spawn in front of an actor-based stair up into a portal. This is broken. To the left is a duplicate set of actors leading to a simple higher platform. This works smoothly.
EDIT: This is with the 15 Aug dev build... But I'm pretty sure this isn't new.
If I use "real" (raised floor) steps, the transition is fine, but when I use any of the actor setups, I have to duck and jump repeatedly on the steps in order to move up into the upper portal area.
3D floors are less problematic, but still sometimes don't recognize that the final step is navigable, and you have to jump.
Quick-and-dirty sample map using default Custom Bridge actor is here: http://afadoomer.com/files/PortalBridge.wad
You spawn in front of an actor-based stair up into a portal. This is broken. To the left is a duplicate set of actors leading to a simple higher platform. This works smoothly.
EDIT: This is with the 15 Aug dev build... But I'm pretty sure this isn't new.