Translucency works, but model looks like mass of triangles, not squares. After using A_SetTranslucent(1.0) function model continues looking like mass of triangles (no-translucent).
I know, there were some fundamental software problems with that. Is this a final realization on GL?
Translucenct voxels looks like triangles
Moderator: Graf Zahl
- Graf Zahl
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Re: Translucenct voxels looks like triangles
This has already been fixed.