To reproduce the crash, load up a recent build of WolfenDoom: Blade of Agony, and watch the titlemap sequence until shortly after the "Realm667 Presents" screen.
Code: Select all
gzdoomd: /home/kevinc/Games/code/gzdoom/src/gl/dynlights/a_dynlight.cpp:421: void ADynamicLight::UpdateLocation(): Assertion `radius >= m_currentRadius * 2' failed.
Ubuntu 16.04 LTS (Unity desktop)
16 GB of RAM
Quad-core Intel Core i5-4690k CPU @ 3.50GHz
NVidia GeForce GTX 970
NVidia driver 367.57
I don't know if this bug affects only Linux or not.
BTW, the 'd' at the end of gzdoomd means it's a debug build of GZDoom.