Map35: Update & Issues

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Map35: Update & Issues

Post by Rex Claussen » Tue May 26, 2020 16:45

A. UPDATE:
1. MAP35 is the twelfth map of the "expansion pack", and the third in the "Deimos" episode. It uses Half-Life enemies and textures but DooM weapons. Also, the maps in this episode use GZDooM features very sparingly.
2. This map is completely new, and is not based on any individual map in Deimos: Slight Return. However, if you look closely, you'll notice some parts are a hodge-podge of different parts in my Deimos maps. (And, of course, it has been completely re-textured.)
3. Progression: Obtain blue key, restore power to have access granted to northern area, get yellow key to exit
4. This map has an exit to a secret map/area. [At this point I don't know if I want to create a secret map, or simply create a secret area within Map35.]
5. Mapping = 90% complete
6. Gameplay = 0% complete

B. ISSUES:
1. As explained in this thread, there is not yet functionality to see how much DooM weapon ammo is being carried

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