Wolfen solved some of those problems by giving each class one new weapon, and a weapon that all classes could use(I think): the blunderbuss.Enjay wrote:Hexen had better weapons IMO but only 4 per class was far too few for to play through a full game of 30 or so levels. Especially as the game has quite a variety of monsters. It meant you went too long with a very limited choice of which weapon to use against the bad guys. Again, some nice ideas: like finding the ultimate weapon in sections and assembling it, but it would have been better if the sections were usable somehow, like the Strife Sigil.
If I was to do a mod for Hexen, I would make a similar choice and give each class a new weapon and a weapon that all classes could use. Kind of like the flechette, only not an inventory item. Another mod idea I had would be to bring the characters from the three other major Doom engine games to Hexen: Corvus, Strife Guy, and Doom Guy. This is a fairly common idea but I have not seen this done outside of a skin mod.