Forgotten Doom Engine Based Games.

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Snarboo
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Post by Snarboo »

Enjay wrote:Hexen had better weapons IMO but only 4 per class was far too few for to play through a full game of 30 or so levels. Especially as the game has quite a variety of monsters. It meant you went too long with a very limited choice of which weapon to use against the bad guys. Again, some nice ideas: like finding the ultimate weapon in sections and assembling it, but it would have been better if the sections were usable somehow, like the Strife Sigil.
Wolfen solved some of those problems by giving each class one new weapon, and a weapon that all classes could use(I think): the blunderbuss.

If I was to do a mod for Hexen, I would make a similar choice and give each class a new weapon and a weapon that all classes could use. Kind of like the flechette, only not an inventory item. Another mod idea I had would be to bring the characters from the three other major Doom engine games to Hexen: Corvus, Strife Guy, and Doom Guy. This is a fairly common idea but I have not seen this done outside of a skin mod.
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TheDarkArchon
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Post by TheDarkArchon »

Enjay wrote:
Weapon-wise, Strife was really only missing a shotgun IMO. None of the weapons in Strife filled the niche occupied by the "blam-chikchik" multi-pelleted action of the Doom shotty. :D
Plus there was the Godawful assault rifle noise (Seriously, what the HELL were Velocity thinking when they used it?)
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Enjay
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Post by Enjay »

TheDarkArchon wrote:Plus there was the Godawful assault rifle noise (Seriously, what the HELL were Velocity thinking when they used it?)
Agreed. It sounds like a snare drum to me, not a weapon at all.
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Shinjanji
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Post by Shinjanji »

There are a few things about Strife that annoyed me
First off was the art. It was good art, and most textures blended well with each other, but I just never really liked them.
The assault rifle does sound a bit weak, yes. But that never actually bothered me before
The minimissiles. They feel WAY too weak.
The Sigil's single-frame-screen-invert is hell on my eyes, especially when it's dark in the room.
And yes, the lack of some shotgunnery was a downer, but the Mauler is... well... nevermind.
The Flamethrower's high-pitched whine when it's idle. I don't use the weapon for that very reason.
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Paul
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Post by Paul »

I support all that was said by the above poster concerning Strife.
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Enjay
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Post by Enjay »

As do I. However, aside from the lack of shotgun, for me those were all minor annoyances.
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Paul
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Post by Paul »

Snarboo wrote: Another mod idea I had would be to bring the characters from the three other major Doom engine games to Hexen: Corvus, Strife Guy, and Doom Guy. This is a fairly common idea but I have not seen this done outside of a skin mod.
I'm sorry but I must disagree. In my eyes, mixtures of games' resources (such as that horrid EBDoom thing..) only destroy atmosphere of more games. One thing I simply can't stand is using Hexen's things in Doom, mixing the two, in my opinion, results in destroying the games' individual uniqueness. For me, a mixture of Strife, Doom, Heretic and Hexen wouldn't be 4 games anymore. It would be one - Zdoom. And I'm more sick of those combos than the original titles.
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BlazingPhoenix
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Post by BlazingPhoenix »

*has a sudden urge to want to make a Heretic map...* Well I did a while ago but then I got bored.....as always......
Jeric

Post by Jeric »

Minor annoyances outside of the fact that the electric arrow was essentially the pistol...only even suckier.

Though in strife's favor I liked its attempt at adding stealth, or at least the option for stealth now and again. I always felt that while strife was 'ok' as a game, I wanted to see more of the world. Then again considering I only picked up the game last week...meh. I liked the promise that guy in the bar offering that dead end had of more side missions and being able to play to the 'you're a mercenary' character that the single paragraph in the manual gave out about your background/why you're there.

Bah. The problem with doing anything strife related in terms of adding material is catching the same funny/weird quality the original VAs gave to things, since frankly they're a major reason why I found the game to be enjoyable beyond how velocity/rouge pushed the doom engine as far as it was able to go in 96.
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