Why Doom 2?

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DuduKrazy
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Why Doom 2?

Post by DuduKrazy » Fri Mar 17, 2006 18:55

do you guys know why there's so many maps for Doom 2 and not Doom 1/Ultimate Doom?

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Paul
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Post by Paul » Fri Mar 17, 2006 19:49

Most likely because Doom2 is Doom1 + new stuff, like new gun, new monsters and such ;)

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Enjay
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Post by Enjay » Fri Mar 17, 2006 19:49

More textures, flats, monsters and weapons available.

[edit]Dammit, a couple of seconds too late. ;)[/edit]

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Post by The HavoX » Fri Mar 17, 2006 21:12

Maybe so, but the enviroment in Doom II is bigger, unlike most of the maps I've seen in [Ultimate] Doom.

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Post by wildweasel » Fri Mar 17, 2006 23:24

The size of the environment really doesn't factor into things, given the map format.

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Post by Phobus » Fri Mar 17, 2006 23:51

Doom 2 is a better base to work from IMO. Then again with all of the changes we are capable of making, we could just do any doom game we wanted and still make whatever out of it.

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Post by Enjay » Sat Mar 18, 2006 1:05

I think there is a general assumption that everyone has Doom2. Of course, there will be some people who don't. I wonder how many people have either Doom1 or Doom2 but not both?

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Post by TheDarkArchon » Sat Mar 18, 2006 2:05

I had Doom 2 but not Doom 1 for a long time before I picked up DCE.

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Post by The HavoX » Sat Mar 18, 2006 2:47

I had to pick up DCE in order to get Final Doom, many years after it was released Image

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Lutrov71
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Re: Why Doom 2?

Post by Lutrov71 » Sat Mar 18, 2006 4:01

DuduKrazy wrote:do you guys know why there's so many maps for Doom 2 and not Doom 1/Ultimate Doom?
Er, Ultimate Doom = 36 maps. Doom2 = 32 maps.

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Post by BioHazard » Sat Mar 18, 2006 4:12

He means custom maps.

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Post by Lutrov71 » Sat Mar 18, 2006 7:47

Oh heh, my bad. Well the answer is simple then, more stuff to use. :D

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Post by Graf Zahl » Sat Mar 18, 2006 10:21

Enjay wrote:I think there is a general assumption that everyone has Doom2. Of course, there will be some people who don't. I wonder how many people have either Doom1 or Doom2 but not both?

Anyone in that situation cannot be considered a true Doom fan. I truly wouldn't bother about that minority. Besides, the few missing textures are easily added. All you'd need now is a source port that doesn't strictly separate between game modes.

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Post by dennisjj2 » Sat Mar 18, 2006 18:22

Graf, why'd you post? Your own GZDoom is such a source-port.

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Post by wildweasel » Sun Mar 19, 2006 7:25

There are others as well - ZDoom, Doomsday, Legacy (I think)...

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