Floor over Floor?
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Floor over Floor?
Hello, I am new to Gzdoom.. and I was looking through some screenshots of Gzdoom maps, and saw one with a floor over floor. I have started a Capture the Flag map, and wanted to implement the Z axis required to make the Floor over Floor. Any Ideas/comments/suggestions?
Thanks
Thanks
- BlazingPhoenix
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- Sir_Alien
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You're all retarded, and you're not proving anything by being smarmy about it either. Just answer the poor bastard's question, you all know it and it's taken you just as long to be shitty with Fatlaser as it would've taken any of you to answer his question. Are you all so self-involved you believe you've never fucked up and posted something stupid? The guy's new, GET OVER IT.
Fatlaser, there is GZDoom floor over floor (commonly known as 3D-Floors) documentation here.
Fatlaser, there is GZDoom floor over floor (commonly known as 3D-Floors) documentation here.
- Chronoteeth
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Hmm...Sir_Alien wrote:You're all retarded, and you're not proving anything by being smarmy about it either. Just answer the poor bastard's question, you all know it and it's taken you just as long to be shitty with Fatlaser as it would've taken any of you to answer his question. Are you all so self-involved you believe you've never fucked up and posted something stupid? The guy's new, GET OVER IT.
Fatlaser, there is GZDoom floor over floor (commonly known as 3D-Floors) documentation here.
Naaaah
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Thanks, Sir_Alien.Sir_Alien wrote:You're all retarded, and you're not proving anything by being smarmy about it either. Just answer the poor bastard's question, you all know it and it's taken you just as long to be shitty with Fatlaser as it would've taken any of you to answer his question. Are you all so self-involved you believe you've never fucked up and posted something stupid? The guy's new, GET OVER IT.
Fatlaser, there is GZDoom floor over floor (commonly known as 3D-Floors) documentation here.
I may be periodically posting topics for help on things like this..
Edit:
A prompt screen comes up when I try to compile.DoomBuilder ACS Compiler wrote: Line 5 in file "script.acs" ...
script.acs:5: Function sector_set3dfloor is used but not defined.
The ACS compiler did not compile your script.
I'm pretty sure I have to do something with the config, but I'm not sure what.[/quote]
Last edited by Fatlaser on Wed Oct 11, 2006 20:57, edited 1 time in total.
- Alter
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Update ACC to newest version! that should fix the problem you can get it here! http://zdoom.org/files/utils/acc/acc144win.zip
- Sir_Alien
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- Sir_Alien
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Wait a minute... What am I talking about?! You're not supposed to use that function in a script; it's a line special.Fatlaser wrote:Nope.. Still isn't there.
In other words, what you want to do is create a dummy sector in your map at the height you want your 3D floor to exist at. Then apply this line special to a line on the sector. The tag argument tells the 3D floor where to appear in the map.
Read the documentation again.
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Lol, I just caught that too.Sir_Alien wrote:Wait a minute... What am I talking about?! You're not supposed to use that function in a script; it's a line special.Fatlaser wrote:Nope.. Still isn't there.
In other words, what you want to do is create a dummy sector in your map at the height you want your 3D floor to exist at. Then apply this line special to a line on the sector. The tag argument tells the 3D floor where to appear in the map.
Read the documentation again.
Edit: I got the thing to work.. only this isn't quite what I wanted. I wanted a visual floor over floor. Like a suspended flat. Almost like what you do with Transfer heights, only there is a side texture and minus a huge HOM. Maybe I'm doing this wrong; can anyone give me an example wad with the effect in use?