Doom 4

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Whoo
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Doom 4

Post by Whoo » Sun May 11, 2008 16:46

Image



Production has begun on DOOM 4â„¢, the next journey into the legendary DOOM universe. We are expanding our internal team and are currently hiring to work on this highly anticipated title.

"DOOM is part of the id Software DNA and demands the greatest talent and brightest minds in the industry to bring the next installment of our flagship franchise to Earth," said Todd Hollenshead, CEO, id Software. "It's critical for id Software to have the best creative minds in-house to develop games that meet the standards synonymous with our titles."

The DOOM franchise is one of the most recognizable and important in gaming history, having been named "one of the ten most influential games of the decade" by PC Gamer and "the #1 game of all time" by GameSpy. DOOM 4 will join the award-winning series which has consistently topped sales charts throughout the world.

We are looking for talented, ambitious and passionate individuals eager to join our accomplished team of developers working on the industry’s most innovative and anticipated games. For a complete listing of available positions, visit our id Careers page. Resumes can be submitted via email to jobs@idsoftware.com. All applicants must be authorized to work in the United States.

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Enjay
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Re: Doom 4

Post by Enjay » Sun May 11, 2008 18:48

Whoo wrote:wow noone posted this yet.
Almost as if we'd all seen it and commented on it already on zdoom.org and doomworld.com. :P

Short version of my reaction: meh, so what?

Doom3 was a bit poo. This might be good, but I don't hold out much hope for it and I'm certainly not getting excited about it.

I just hope it doesn't become an OTT hype-fest like Doom3 was, with every tidbit of information being reported on and debated right up until the disappointing final release.

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Post by Whoo » Sun May 11, 2008 20:31

I wish it will look more into gameplay than graphics, and also make the spaces not seems like the max people allowed in a coop game seems like 1.

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Dutch Devil
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Post by Dutch Devil » Mon May 12, 2008 18:13

I hope it doesn't get to be one of those games with zero replay value like the majority of all games I play these days, far too many games focus too much on eye candy and too less on gameplay fun.

Doom3 sucked online I tried to play an couple of matches but was really dissapointed by it, and I never bothered with it again the maps were just too horrible.I stopped buying new games cause I allready know it will not keep me busy for many weeks most don't even last an week.

Will I like it, I dunno I sure hope so, if not I'll be back to classic doom in no time.

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Post by Graf Zahl » Sat May 24, 2008 23:22

Morbid DooMer wrote: Doom3 sucked online I tried to play an couple of matches but was really dissapointed by it, and I never bothered with it again the maps were just too horrible.I stopped buying new games cause I allready know it will not keep me busy for many weeks most don't even last an week.

I know that feeling. I got disappointed so often recently that I really don't see why I should waste 40-50€ for a new game. It gets particularly pointless if said games come with licenses that effectively prevent resale (HL2, for example - I won't bother with that one even for a reduced price.)

The only games recently that seemed to have decent replay value were the GTA series but it's just not my style

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Re: Doom 4

Post by PeskySaurus » Wed Nov 24, 2010 19:25

Late reply I know, but I loved Doom 3. It didn't even come close to the originals of course, but it was a great run-through up to the Hell scene. I loved how you had to check in corners with your flashlight (as opposed to most wimps that need it on a gun) and the fact that as you got closer to Ground Zero (Delta Labs), things got more and more fucked up. After the really disappointing Hell scene, (seriously, classic Doom is STILL scarier in it's messed up Hell stuff, especially in Doom 64/Absolution. I prefer F.E.A.R. for that kind of stuff, or Silent Hill 2) I lost interest (although still beat it.) The multiplayer sucked too, that's a given.

That said, even if you don't care for the idea of a new Doom game, the Engine should be spectacular. Maybe we can stop covering everything up with lots of blurry and bright splotches? (I like bloom/blur, but games these days overdo it. Life isn't that blurry!) I had a lot of fun messing around with the Doom 3 engine, with pre-hand knowledge from working with the Quake 3 engine etc... was pretty fun.
"Maybe one day I can figure it out, till then I just put another cigarette out, pull up a chair, open a brew, sit on the porch, and do what I do..." -Rehab

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