Anything that doesn't fit into other forums.
6 posts • Page 1 of 1
- Posts: 43
- Joined: Sat Oct 11, 2008 20:39
ah well, since Action Doom 2 was rather far from what we saw in the original TC, this question arose in my drunken mind: how easy/hard is it to make custom levels/wads for original Action Doom? e.g. Doom64 was a bastard when it comes to custom maps (partially because of the Doomsday engine as claimed by the Outcast Levels creator upon abandoning the project...)
- Meow o.o
- Posts: 126
- Joined: Sun Sep 14, 2008 8:08
- Location: The Netherlands
- Posts: 125
- Joined: Wed Jul 06, 2005 17:52
AD2 isn't a sourceport. It's just a wad. If you paid for it, it did come with a custom version of ZDoom but the only difference between it and regular ZDoom is action2.wad is added internally as an IWAD.Whoo wrote:Action Doom 1 was a wad, not a sourceport like Action Doom 2. For AD 2's case it would be rather easy. Given the fact that if Scuba Steve and his team doesn't care if you made maps for it.