Tainted Decorum
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- TheDarkArchon
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Tainted Decorum
* Added obituaries to all the weapons.
Last edited by TheDarkArchon on Mon May 01, 2006 17:31, edited 3 times in total.
- Marty Kirra
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- TheDarkArchon
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- TheDarkArchon
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- TheDarkArchon
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- TheDarkArchon
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- TheDarkArchon
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- TheDarkArchon
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* Minigun Guy's are overhauled. They don't have permenantly spun up miniguns now. They are also less accurate. The bad news is their ROF matches the players minigun.
SAME DAY UPDATE:
* Reshuffled the slots of the weapons so there's no longer cases of 4 weapons on a slot.
* Gave all hitscan attacks different ranges.
SAME DAY UPDATE:
* Reshuffled the slots of the weapons so there's no longer cases of 4 weapons on a slot.
* Gave all hitscan attacks different ranges.
- TheDarkArchon
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- TheDarkArchon
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- TheDarkArchon
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* Another STOIC change, thanks to Marty Kirra.
* Due to this, I'm moving Tainted Decorum over to GZDoom. And yes I will provide Dynamic Lights for the weapons (I was going to do that anyway but as a seperate WAD: The new change means the DOOMDEFS lump will be internal)
* Due to this, I'm moving Tainted Decorum over to GZDoom. And yes I will provide Dynamic Lights for the weapons (I was going to do that anyway but as a seperate WAD: The new change means the DOOMDEFS lump will be internal)
- Chronoteeth
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- wildweasel
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Ah, excellent! I suppose I could shift Seriously over to GZDoom as well, seeing as I'm still having problems with the starting weapons (the pistol isn't powerful enough, and I'm sick of using DEH patches). And hey - at last a truly compatible weapon mod! I could play stuff like Marine Assault with this without fear of destroying anything!
- Chronoteeth
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- wildweasel
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