Tainted Decorum

Talk about what TheDarkArchon is making.

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TheDarkArchon
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Tainted Decorum

Post by TheDarkArchon » Fri Jul 08, 2005 2:16

* Added obituaries to all the weapons.
Last edited by TheDarkArchon on Mon May 01, 2006 17:31, edited 3 times in total.

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Marty Kirra
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Post by Marty Kirra » Sat Jul 09, 2005 5:23

Hey,I posted the newest version of my DBS in the resource pool,they look fine in the animation now!

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Post by TheDarkArchon » Sat Jul 09, 2005 11:36

* Added 3 new frames to the Double Shotgun (Which is using the original hands since converting all 38 frames of the DBS would be incredibally tedious work). I've also slightly decreased the spread from 14,14 to 12,12 since it takes longer to reload becuase of the new frames.

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Post by TheDarkArchon » Sat Jul 09, 2005 23:30

* Instead of WW's ROTT pistol edit, The STOIC now uses MK's shocker pistol.

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Post by TheDarkArchon » Sun Jul 10, 2005 16:15

* Added dual STOIC's. They are dropped by nazis

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Post by TheDarkArchon » Wed Jul 13, 2005 1:39

*Made STOICS get rarely dropped by shotgunners. They also VERY rarely drop doubles

*Added an AltFire to the normal EFC 270000

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Post by TheDarkArchon » Sun Jul 24, 2005 14:36

* Changed the pickup sprite for the .30 caliber bullets to suit the ejected casing.

* the minigun now overheats after 150 shots (Was 100).

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Post by TheDarkArchon » Wed Jul 27, 2005 15:20

* Minigun Guy's are overhauled. They don't have permenantly spun up miniguns now. They are also less accurate. The bad news is their ROF matches the players minigun.

SAME DAY UPDATE:
* Reshuffled the slots of the weapons so there's no longer cases of 4 weapons on a slot.

* Gave all hitscan attacks different ranges.

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Post by TheDarkArchon » Fri Jul 29, 2005 20:10

* Moved the photon rifles spread to a random(min,max) expression

EDIT:

* Done similar for all casings and the "Iron Lizard" launcher

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Post by TheDarkArchon » Mon Aug 15, 2005 20:57

* The cell on the photon pistols are fixed (Major thanks to Marty Kirra)
* Fixed the hand on the G36K (crowd: "AT LONG FUCKING LAST!!!")
* The Stealth Rifle is now more powerful but needs to reload every 10 shots (More major thanks to Marty Kirra)

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Post by TheDarkArchon » Fri Sep 16, 2005 9:42

* Another STOIC change, thanks to Marty Kirra.

* Due to this, I'm moving Tainted Decorum over to GZDoom. And yes I will provide Dynamic Lights for the weapons (I was going to do that anyway but as a seperate WAD: The new change means the DOOMDEFS lump will be internal)

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Post by Chronoteeth » Fri Sep 16, 2005 16:29

Looks like I won't be playing this. :\

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Post by wildweasel » Fri Sep 16, 2005 20:54

Ah, excellent! I suppose I could shift Seriously over to GZDoom as well, seeing as I'm still having problems with the starting weapons (the pistol isn't powerful enough, and I'm sick of using DEH patches). And hey - at last a truly compatible weapon mod! I could play stuff like Marine Assault with this without fear of destroying anything!

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Post by Chronoteeth » Fri Sep 16, 2005 21:13

CHC will still be for edge, right? Right!?!

Sorry for invasion of thread TDA, but I worry about these things, ya know?

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Post by wildweasel » Fri Sep 16, 2005 21:27

Chronoteeth wrote:CHC will still be for edge, right? Right!?!
Um, yeah, because Decorate still doesn't have a proper Reload function, and I don't know how to use Fragglescript yet.

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