Tainted Decorum

Talk about what TheDarkArchon is making.

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TheDarkArchon
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Post by TheDarkArchon » Wed Feb 01, 2006 20:44

Ok, 3 votes to nil says the sniper wins. In light of this:

http://tda.drdteam.org/TaintDec0.8b.zip

.96x users: Use this patch to run Tainted Decorum 0.8a and 0.8b.

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Post by wildweasel » Wed Feb 01, 2006 20:58

I can't get this to start in either 96x or GZDoom 0.9.26.
96x wrote:Couldn't find parent type CustomInventory
GZDoom wrote:Actor "CustomInventory" already defined
I didn't use the patch on either version.

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TheDarkArchon
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Post by TheDarkArchon » Wed Feb 01, 2006 22:32

Goto the bottom of the DECORATE file and remove the actor CustomInventory. I must've forgotten to remove it from the archived version.

EDIT: It was in the first archived version but I had uploaded a fixed version.

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TheDarkArchon
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Post by TheDarkArchon » Fri Feb 17, 2006 20:19

Tainted Decorum is still alive:

* Changed the autoshotgun sound to Cold Hard Cashes Streetsweepers.

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TheDarkArchon
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Post by TheDarkArchon » Wed Feb 22, 2006 20:26

* Chipped EFC 27000 now has a secondary fire which instantly kills what ever is in the crosshair when it goes off.

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Post by Marty Kirra » Sun Mar 19, 2006 22:08

Do you plan on making the autoshotgun reload?

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TheDarkArchon
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Post by TheDarkArchon » Mon Mar 20, 2006 12:08

No. Part of the reason I removed the reloading on the stealth/sniper rifle is because I want to retain an arcadey feel. The only reason the STOICs reload is because they're a homage to Serious Sam.

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Post by Chronoteeth » Mon Mar 20, 2006 15:25

Besides, infinite ammo weapons need something more to make people not use them as much besides weakness.

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TheDarkArchon
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Post by TheDarkArchon » Mon May 01, 2006 17:28

The changes made today:

* Nerfed the rate of fire and pickup ammo of the Ice Cannon
* Tweaked the unmakers damage. The powered up form does more damage but fires all it's beams at one point.
* The internal names for the weapons chip is correct now
* The Chi Gem has a better animation.

There's also the issue about the STOIC's as well.

Also, I'm not going to GZDoomify the WAD.

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Post by Marty Kirra » Wed May 03, 2006 4:45

What are you planing to replace it with?

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TheDarkArchon
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Post by TheDarkArchon » Wed May 03, 2006 23:16

I'm planning to dump the duals entirely and replace the single with a silenced version of the fallen eagle (http://tda.drdteam.org/TDA-SilencedFallenEagle.zip) (With credits to Daniel and MK of course) to fill the stealth gap better than the stealth rifle. This'll have no reloading at the expense of finite ammo.

If anyone wants to use this in the meantime, fell free to do so.

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TheDarkArchon
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Post by TheDarkArchon » Thu May 11, 2006 15:12

* The STOICs are now dead. Long live the Silent Eagle.

EDIT: Screenshot (Click thumbnail to enlarge)

Image

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Chronoteeth
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Post by Chronoteeth » Fri May 19, 2006 2:36

Looks all pistol-like! :D

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Post by wolf00 » Fri Mar 02, 2007 19:29

i notice here: ice canon still causes crashing game ...when is empty & i pull the triger ..

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TheDarkArchon
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Post by TheDarkArchon » Fri Mar 02, 2007 23:17

Um, the mods been dead for the best part of a year and the only way I'll work on it again is if I completely do it over since, looking back, I don't like the way it turned out.

...That doesn't sound too bad of an idea.

EDIT: Ah, screw it, I'm going to do it: Things will be A LOT more restrained this time, sticking to the original Doom weapon pickup slots. I'll post a general plan one I come up with it.

Arsenal:
<insert melee weapon here>
Photon Pistol - Infinite ammo (may change to cells), moderately strong projectile weapon but has a low rate of fire due to the need to recharge between shots. Secondary is more powerful but needs to charge a little bit first before firing and charging again. Replaces Chainsaw as the fallback weapon.
Silent Eagle - Kinda-weak, accurate, silent, semi-auto pistol
<Shotgun replacement> - Acts similar to before but will be reskinned since everyone is sick of the Doom 2.5 shotgun
Double Barreled Shotgun - Same as before but now replaces the SSG instead of the invisibility power-up
Zen II SMG or SS2 AR- Would be similar to before. I'll let the public vote on this one. If I go for the Zen-II it would gain the Assault Rifle's burst fire mode as a secondary option. Replaces Chaingun
Either the Iron Lizard Launcher, the Unmaker or the Ice Cannon - I'm split on this one, though the former two would be adapted to fit the new role. Replaces the Rocket Launcher
Either the Photon Rifle or the Minigun or the Ice Cannon - Undecided as yet, but the Minigun would get an overhaul and would run on cells for balance sakes, as would the Ice Cannon. Replaces Plasma Rifle
<Unknown BFG replacement> - The EFC is getting tired so it's getting dropped, might go with something like Chronoteeth's Used and Abused's BFG replacement, but I'm not sure as yet.

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