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Talk about what TheDarkArchon is making.

Moderator: TheDarkArchon

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TheDarkArchon
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Post by TheDarkArchon » Wed Jan 04, 2006 15:45

The minigun now gets affected by the weapons chip: It's more accurate and doesn't overheat when chipped.

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Chronoteeth
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Post by Chronoteeth » Wed Jan 04, 2006 17:30

Heh, well, this is more of a personal request, but can you make the barrels start in an upside down formation? Like

O O
..0

Insted of the usual:

..0
O O

Just an idea.

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TheDarkArchon
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Post by TheDarkArchon » Fri Jan 06, 2006 16:26

Chrono: It'd more hassle than it's worth.

On the issue of updates:

* A modified SELECTBO since the yellow one doesn't really fix with ZDooms full screen HUD.
* Ice Cannon ammo pickups reduced.

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Paul
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Post by Paul » Sun Jan 08, 2006 15:44

I really like this weapons mod. Especially the Duke Nukem Shotgun -> Double Barrel edit. One of the best edits if I ever seen one :)

I also noticed you, TDA, are using my old G36. Perhaps I could offer scrapping that outdated (older than a year now) piece of junk and replacing it with an updated version of the G36 A.Rifle that I've just posted the link to, below? :)

Image
http://paul.drdteam.org/Stuff/HKG36AR.rar
The arch. contains 2 muzzle frames, a pickup sprite and a concept art pic.

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TheDarkArchon
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Post by TheDarkArchon » Sun Jan 08, 2006 17:06

Nice one. Though I'm going to use that SS2 AR rip. (I've made all the frames I'm going to need for it already, except pickup.)

EDIT: The new G36 pickup actaully makes a good pickup sprite for the SS2 ar if you add the iron sight and remove the scope.

2ND EDIT: It's in, complete with the bolt going back animation.

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Post by Marty Kirra » Sun Jan 08, 2006 17:39

Paul wrote:I really like this weapons mod. Especially the Duke Nukem Shotgun -> Double Barrel edit. One of the best edits if I ever seen one :)
:lol: Thanks.

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TheDarkArchon
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Post by TheDarkArchon » Sun Jan 08, 2006 17:44

On that note
In his mod journal, WildWeasel wrote: All I have to wait on now are Marty Kirra's graphics for the plasma gun replacement.
;)

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Post by Marty Kirra » Sun Jan 08, 2006 17:48

I am working on it right now actually, heh. Don't worry, I won't disappoint!

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Chronoteeth
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Post by Chronoteeth » Sun Jan 08, 2006 21:35

New... Graphics... overload!!!

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Post by Paul » Sun Jan 08, 2006 21:36

Chronoteeth wrote:New... Graphics... overload!!!
You've seen nothing yet ;)

Sorry for going offtopic.

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Chronoteeth
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Post by Chronoteeth » Sun Jan 08, 2006 21:40

Meh, same here, but I just gotta say, lately, doomarmory is on one hell of a roll, and that means I am one happy man! :P

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TheDarkArchon
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Post by TheDarkArchon » Sat Jan 14, 2006 15:51

The last entry for this here journal:

* I've moved my mod journal over to my website, so this one is now redundent. You'll find the new one here.

WW: Could you lock this please?

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Post by wildweasel » Sat Jan 14, 2006 18:28

Ka-ka-click-click, boo-yah.

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Post by grubber » Sat Jan 21, 2006 16:37

Moved & unlocked ;)

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TheDarkArchon
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Post by TheDarkArchon » Sat Jan 21, 2006 16:49

From the mod jorunal page:

15/1/2006
* Rereleased 0.8a due to a visual bug and an outdated textfile >_<.

14/1/2006
* Emegrated from the Doom armory.
* Released 0.8a. See downloads.

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