Page 2 of 7
Posted: Fri Sep 16, 2005 22:10
CT: You can always fall back on the Software renderer if all else fails: the global fragglescripts aren't dependant on video cards.
Posted: Thu Oct 06, 2005 20:37
After my HD disaster, I managed to recover Tainted Decorum thanks to Chronoteeth. It was made before the GZDoom changes so I am going to have to redo them. For now, I am releasing the mod in it's current state as soon as I get somewhere to host it (other than RapidShare). I'm going to update the mod when problems (balance, etc.) pop up, with the first version being 0.7
Posted: Thu Oct 06, 2005 22:13
Posted: Sat Oct 08, 2005 0:27
Posted: Sat Oct 08, 2005 7:39
That Thing ROX!
Posted: Sat Oct 08, 2005 8:04
It causes computers to melt that plus it does look pretty good so far.
Posted: Sun Oct 09, 2005 4:25
TDA, is this different than the last version you sent me?
Posted: Sun Oct 09, 2005 4:36
It's pretty interesting, Archon! There are some minor issues I've noticed though, like the dual pistols. The ejection port on the left pistol disappears, then switches sides during the reload animation. I'm not sure if this is a bug or because you weren't able to finish the graphics, though. There are some other minor issues, such as the punch frames not being very smooth and look jerky, but this is a pretty solid mod so far!
Posted: Sun Oct 09, 2005 12:35
Marty Kirra wrote:TDA, is this different than the last version you sent me?
There are some minor differences.
Snarboo: The dual pistols thing is a known issue.
Posted: Wed Oct 12, 2005 2:28
The minigun thing slows my AMD 64 a bit sine it sprays the casings so rapidly right in the players view.
Posted: Wed Oct 12, 2005 9:26
It's the smoke that causes slowdown. I need to remove some of it.
Posted: Wed Oct 12, 2005 13:07
Is there a way you can make the smoke either smaller or more transparent in (G)ZDoom? With certain weapons, such as the minigun, the smoke basically clouds the screen, making it impossible to see anything.
Posted: Wed Oct 12, 2005 15:14
There are ways, yes.
Posted: Wed Oct 12, 2005 16:08
TheDarkArchon wrote:There are ways, yes.
Posted: Sun Oct 23, 2005 0:52
A couple of minor developments
* Gave the chi gem skull holder's eye sockets a glow.
* Demons and spectres (invisible sonuva...) can now be gibbed, with sprites borrowed from Enjay's "freezing demon" demo.