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Cold Hard Cash 2: For Firepower And Profit development forum

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Nash
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Post by Nash » Sat Jan 06, 2007 16:00

Thanks for the items list.

This'll take hopefully a day more because I need to work on my new recording studio, and then tomorrow my band is playing a gig in another state in my country so no computer for me for the whole day. I haven't had the time to play video games.

Stay tuned... !

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Nash
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Post by Nash » Mon Jan 08, 2007 19:12

Fixed all texture errors in chc2-hubtex.wad.

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Alter
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Post by Alter » Mon Jan 08, 2007 19:26

Nash wrote:Fixed all texture errors in chc2-hubtex.wad.
Good :) well duh i'm working on xenus 2 now but zero ideas and can't get any inspiration :o anyway good to see that progress goes on

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Post by Nash » Fri Jan 12, 2007 6:21

Sorry for the lack of updates. I have been very busy with the construction of my new recording studio and I haven't touched this project ever since I fixed the texture errors above.

I will try my best to finish my part on this by this coming Sunday.

Sorry for the inconveniences caused...

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Alter
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Post by Alter » Fri Jan 12, 2007 7:06

Nash wrote:Sorry for the lack of updates. I have been very busy with the construction of my new recording studio and I haven't touched this project ever since I fixed the texture errors above.

I will try my best to finish my part on this by this coming Sunday.

Sorry for the inconveniences caused...
Don't worry it's ok that RL called you ;)

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Post by Nash » Fri Jan 19, 2007 18:13

Okay, I finally have some time off from my recording studio. So after checking out Hellcore 2.0 (which really sucked), I'm back to working on this.

Some notes for my reference:

1) Marty didn't come up with any NPC sprites so just stick to Strife's for the time being.
2) Zero's mapping quality is quite high, this map has to stand up to that.
3) NMN textures or Doom 2 textures?

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Alter
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Post by Alter » Fri Jan 19, 2007 18:22

Nash wrote:Okay, I finally have some time off from my recording studio. So after checking out Hellcore 2.0 (which really sucked), I'm back to working on this.

Some notes for my reference:

1) Marty didn't come up with any NPC sprites so just stick to Strife's for the time being.
2) Zero's mapping quality is quite high, this map has to stand up to that.
3) NMN textures or Doom 2 textures?
for the second one, we don't need to go for zero's map quality because not everyone can match it up like me, now for first one sticking for strife sprites it's good idea for now

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Post by wildweasel » Fri Jan 19, 2007 18:49

Stick with NMN's textures, adding new ones if necessary. I'd like there to be as little Doom here as possible, so please try to stay away from the Doom 2 defaults (exceptions being the little stuff like DOORTRAK, DOORSTOP, and the light columns).

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