About the weapons list.

Cold Hard Cash 2: For Firepower And Profit development forum

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TheDarkArchon
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About the weapons list.

Post by TheDarkArchon » Thu Jan 04, 2007 2:56

There's a gaping hole in the draft weapons list when it comes to choice: There is no clear sniper weapon on the list at all, which means that the player would need to improvise should they need a weapon for long range usage (Which could mean getting closer than would be necessary: I plan to use ranges in the weapons I'm doing the DECORATE for.)

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wildweasel
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Post by wildweasel » Thu Jan 04, 2007 4:28

Now that I think about it, the man-portable particle accelerator could be changed to a type of sniper weapon. Seems kind of lame to have it be a slow-charging weapon with expensive ammo if you couldn't hit the broad side of a barn with it.

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