Weapons list

Cold Hard Cash 2: For Firepower And Profit development forum

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TheDarkArchon
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Post by TheDarkArchon » Sat May 19, 2007 14:15

I call dibs on coding the magnum.

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Paul
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Post by Paul » Sat May 19, 2007 14:32

Excellent then. We'll get more stuff done quicker.
Here's another weapon, the silenced 9mm handgun.
ftp://rone.drdteam.org:sh0dan18@ftp.drd ... lenced.rar
Preview:
Image

Assault and P.D. Shotguns are in progress.

Damn I'm sleepy..

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TheDarkArchon
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Post by TheDarkArchon » Sat May 19, 2007 15:05

Nice pistol, though I'd love a Deus Ex-style silenced pistol, which is one of the most awesome looking weapons ever.

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Blade Nightflame
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Post by Blade Nightflame » Sat May 19, 2007 16:26

wildweasel wrote:Next up is a half-done version of the 9mm handgun - pending akimbo functionality (because I'm not sure how I want to do it yet) and the Reload key doesn't work yet.
I could help you with the akimbo feature. Not very hard, actually.

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wildweasel
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Post by wildweasel » Sat May 19, 2007 18:44

Blade Nightflame: Yeah, go ahead and finish up the 9mm handgun - I was hoping you would, since you were telling me about how you wanted to do it a while ago.

TDA: Acknowledged; the magnum is yours for the time being.

As for me, I'm calling the Silenced Pistol.

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wildweasel
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Post by wildweasel » Sat May 19, 2007 19:45

The silenced pistol. Likely not finished. I recycled the dryfire sound from 9mm.wad, as well as the reloading system, so load this with 9mm.wad to get the desired functionality.

It only just now occurred to me that the silenced pistol needs hands =P
Attachments
9mmsilenced.rar
(34.56 KiB) Downloaded 11 times

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TheDarkArchon
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Post by TheDarkArchon » Sun May 20, 2007 2:13

Here's the magnum, sans accounting for the D-Point upgrade.

http://tda.drdteam.org/454Magnum.zip

[edit] Friggen' server case sensitivity
Last edited by TheDarkArchon on Sun May 20, 2007 18:29, edited 1 time in total.

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wildweasel
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Post by wildweasel » Sun May 20, 2007 18:27

Your link doesn't seem to work for me...

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TheDarkArchon
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Post by TheDarkArchon » Sun May 20, 2007 18:29

Fixed the link.

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Marty Kirra
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Post by Marty Kirra » Sat May 26, 2007 5:29

wildweasel wrote:Okay, it's nearing the end of my work week and I'll be getting back to work on these weapons in about 8 hours from now (once I get off work). Providing I can figure my way around importing PNG graphics and aligning them properly (surprisingly difficult...), I should have results by the end of the weekend.

Marty Kirra, could you possibly help out by adding the hands on the 454 Revolver?
No problem, I'll get to work on that. What are we using for hands exactly? I read Hac-X style hands. Just want to make sure.

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wildweasel
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Post by wildweasel » Sat May 26, 2007 8:10

Yeah, the black fingerless gloves. ww-diaz hands might work too.

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DoomRater
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Post by DoomRater » Mon Jun 11, 2007 23:03

Nobody's called the melee weapon yet? I'm up for it. What shall I use for fists/feet? I'm actually thinking transparent or outlined fists and feet for this one, so I can do some combo stuff.

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wildweasel
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Post by wildweasel » Tue Jun 12, 2007 0:06

What exactly do you mean by transparent and outlined?

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Post by DoomRater » Tue Jun 12, 2007 0:13

I've noticed how the hands have to be kept out of the way at the bottom of the screen in order to not take up the view- by making them transparent a bit or by just outlining where the hand would be, they could be held upright a bit higher as if they're offering some amount of protection to the face.

I'm not trying to get too fancy, just something to think about. Now that I think of it, of course, it doesn't seem like that would fit with the rest of the mod where the hand graphics will be solid.

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Post by wildweasel » Tue Jun 12, 2007 1:14

So kind of Punch-Out!!-style, then? Perhaps combining a wireframe transparency effect with regular solid hands would be effective - and also save our weapon artist from having to draw too much =P

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