It will be good if following ACS functions which can operate with textures will be added:
1) Line_SetTextureRotation(lineid, angle, side, flags) - rotates texture,
center of rotation is better to put in the center of texture image;
2) Line_SetTextureFlipX(lineid, side, flags)
Flips texture according X axis;
3) Line_SetTextureFlipY(lineid, side, flags)
Flips texture according Y axis;
4) Line_SetTextureScale(lineid, xscale, yscale, side, flags)
Scales texture
"side" and "flags" parameters comes from Line_SetTextureOffset action special.
========
I have another little reqest. In some cases it is necessary to align 3d floor middle texture. So that I suggest to create something, that autoalignes it.
The best solution for this, in my opinion, is to create new 3d floor flag (there is vacant flag #128)
The alignment should be started from linedef with lowerest number (not line ID, but the nuber which shown in map editor when line is selected). If 3d floor is put to more than one sectors (in other words, more than one sectors includes 3d floor with the same model sector) this procedure should be applyed to every sector.
Suggestions concerning textures
Moderator: Graf Zahl
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